Unit1.dfm 3.8 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Occlusion Query'
  5. ClientHeight = 447
  6. ClientWidth = 575
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnDestroy = FormDestroy
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 41
  20. Width = 575
  21. Height = 406
  22. Camera = GLCamera1
  23. BeforeRender = GLSceneViewer1BeforeRender
  24. Buffer.BackgroundColor = clBackground
  25. FieldOfView = 152.326324462890600000
  26. Align = alClient
  27. TabOrder = 0
  28. end
  29. object Panel1: TPanel
  30. Left = 0
  31. Top = 0
  32. Width = 575
  33. Height = 41
  34. Align = alTop
  35. TabOrder = 1
  36. object Label1: TLabel
  37. Left = 112
  38. Top = 3
  39. Width = 31
  40. Height = 13
  41. Caption = 'Label1'
  42. end
  43. object Label2: TLabel
  44. Left = 112
  45. Top = 22
  46. Width = 31
  47. Height = 13
  48. Caption = 'Label2'
  49. end
  50. object Label3: TLabel
  51. Left = 200
  52. Top = 6
  53. Width = 259
  54. Height = 29
  55. Caption = 'Test objects are hidden!'
  56. Font.Charset = DEFAULT_CHARSET
  57. Font.Color = clWindowText
  58. Font.Height = -24
  59. Font.Name = 'Tahoma'
  60. Font.Style = []
  61. ParentFont = False
  62. end
  63. object LabelFPS: TLabel
  64. Left = 9
  65. Top = 22
  66. Width = 18
  67. Height = 13
  68. Caption = 'FPS'
  69. end
  70. object CheckBox1: TCheckBox
  71. Left = 9
  72. Top = 2
  73. Width = 97
  74. Height = 17
  75. Caption = 'Boolean test'
  76. Enabled = False
  77. TabOrder = 0
  78. end
  79. end
  80. object GLScene1: TGLScene
  81. Left = 24
  82. Top = 48
  83. object GLDummyCube1: TGLDummyCube
  84. CubeSize = 1.000000000000000000
  85. object GLCube1: TGLCube
  86. end
  87. object GLCylinder1: TGLCylinder
  88. Position.Coordinates = {0000803F00000000000000000000803F}
  89. BottomRadius = 0.500000000000000000
  90. Height = 1.000000000000000000
  91. TopRadius = 0.500000000000000000
  92. end
  93. end
  94. object GLDummyCube2: TGLDummyCube
  95. Position.Coordinates = {000000000000803F000000000000803F}
  96. CubeSize = 1.000000000000000000
  97. object GLCube2: TGLCube
  98. end
  99. end
  100. object OGLBeginQueries: TGLDirectOpenGL
  101. UseBuildList = False
  102. OnRender = OGLBeginQueriesRender
  103. Blend = False
  104. end
  105. object dcTestObjects: TGLDummyCube
  106. Position.Coordinates = {0000003F3333333F0000803F0000803F}
  107. CubeSize = 1.000000000000000000
  108. object GLTorus1: TGLTorus
  109. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  110. MajorRadius = 0.400000005960464500
  111. MinorRadius = 0.100000001490116100
  112. StopAngle = 360.000000000000000000
  113. Parts = [toSides, toStartDisk, toStopDisk]
  114. end
  115. object GLCone1: TGLCone
  116. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  117. BottomRadius = 0.500000000000000000
  118. Height = 1.000000000000000000
  119. end
  120. end
  121. object OGLEndQueries: TGLDirectOpenGL
  122. UseBuildList = False
  123. OnRender = OGLEndQueriesRender
  124. Blend = False
  125. end
  126. object GLCamera1: TGLCamera
  127. DepthOfView = 100.000000000000000000
  128. FocalLength = 50.000000000000000000
  129. Position.Coordinates = {00000000000000000000A0400000803F}
  130. object GLLightSource1: TGLLightSource
  131. ConstAttenuation = 1.000000000000000000
  132. SpotCutOff = 180.000000000000000000
  133. end
  134. end
  135. end
  136. object GLCadencer1: TGLCadencer
  137. Scene = GLScene1
  138. OnProgress = GLCadencer1Progress
  139. Left = 88
  140. Top = 48
  141. end
  142. object Timer1: TTimer
  143. OnTimer = Timer1Timer
  144. Left = 152
  145. Top = 48
  146. end
  147. end