Unit1.dfm 3.6 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Ray Box'
  5. ClientHeight = 390
  6. ClientWidth = 518
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. OnKeyPress = FormKeyPress
  16. OnMouseWheel = FormMouseWheel
  17. OnResize = FormResize
  18. PixelsPerInch = 96
  19. TextHeight = 13
  20. object Viewer: TGLSceneViewer
  21. Left = 0
  22. Top = 41
  23. Width = 518
  24. Height = 349
  25. Camera = GLCamera1
  26. Buffer.BackgroundColor = clBlack
  27. FieldOfView = 148.022491455078100000
  28. Align = alClient
  29. OnMouseDown = ViewerMouseDown
  30. OnMouseMove = ViewerMouseMove
  31. TabOrder = 0
  32. end
  33. object Panel1: TPanel
  34. Left = 0
  35. Top = 0
  36. Width = 518
  37. Height = 41
  38. Align = alTop
  39. TabOrder = 1
  40. object Label1: TLabel
  41. Left = 296
  42. Top = 12
  43. Width = 34
  44. Height = 13
  45. Caption = 'Result:'
  46. end
  47. object LabelFPS: TLabel
  48. Left = 488
  49. Top = 12
  50. Width = 18
  51. Height = 13
  52. Caption = 'FPS'
  53. end
  54. object Button1: TButton
  55. Left = 8
  56. Top = 8
  57. Width = 75
  58. Height = 25
  59. Caption = 'Test!'
  60. Default = True
  61. TabOrder = 0
  62. OnClick = Button1Click
  63. end
  64. object CheckBox1: TCheckBox
  65. Left = 99
  66. Top = 12
  67. Width = 70
  68. Height = 17
  69. Caption = 'View box'
  70. Checked = True
  71. State = cbChecked
  72. TabOrder = 1
  73. OnClick = CheckBox1Click
  74. end
  75. object CheckBox2: TCheckBox
  76. Left = 178
  77. Top = 12
  78. Width = 112
  79. Height = 17
  80. Caption = 'Change pos scale'
  81. Checked = True
  82. State = cbChecked
  83. TabOrder = 2
  84. end
  85. end
  86. object GLScene: TGLScene
  87. Left = 24
  88. Top = 56
  89. object GLCamera1: TGLCamera
  90. DepthOfView = 500.000000000000000000
  91. FocalLength = 50.000000000000000000
  92. NearPlaneBias = 0.100000001490116100
  93. TargetObject = DCCamTarg
  94. Position.Coordinates = {0000A04000000040000040400000803F}
  95. Direction.Coordinates = {000000000000803F0000008000000000}
  96. Up.Coordinates = {00000000000000000000803F00000000}
  97. Left = 256
  98. Top = 144
  99. end
  100. object GLLightSource1: TGLLightSource
  101. ConstAttenuation = 1.000000000000000000
  102. Position.Coordinates = {00007A4400004844000016440000803F}
  103. SpotCutOff = 180.000000000000000000
  104. end
  105. object GLLightSource2: TGLLightSource
  106. ConstAttenuation = 1.000000000000000000
  107. Position.Coordinates = {0000FAC30000C8C3000096C30000803F}
  108. SpotCutOff = 180.000000000000000000
  109. end
  110. object GLDummyCube1: TGLDummyCube
  111. CubeSize = 0.100000001490116100
  112. VisibleAtRunTime = True
  113. end
  114. object DCCamTarg: TGLDummyCube
  115. CubeSize = 1.000000000000000000
  116. object DCCube1: TGLDummyCube
  117. CubeSize = 1.000000000000000000
  118. object GLCube1: TGLCube
  119. end
  120. end
  121. end
  122. object GLLines1: TGLLines
  123. Nodes = <>
  124. NodesAspect = lnaInvisible
  125. Division = 1
  126. SplineMode = lsmSegments
  127. Options = []
  128. end
  129. object GLPoints1: TGLPoints
  130. NoZWrite = False
  131. Static = False
  132. Size = 7.000000000000000000
  133. end
  134. end
  135. object GLCadencer: TGLCadencer
  136. Scene = GLScene
  137. OnProgress = GLCadencerProgress
  138. Left = 80
  139. Top = 56
  140. end
  141. object Timer1: TTimer
  142. OnTimer = Timer1Timer
  143. Left = 24
  144. Top = 112
  145. end
  146. object GLMaterialLibrary: TGLMaterialLibrary
  147. Left = 88
  148. Top = 112
  149. end
  150. end