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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLCustomShader"
- #pragma link "GLGeomObjects"
- #pragma link "GLGraph"
- #pragma link "GLMaterial"
- #pragma link "GLObjects"
- #pragma link "GLScene"
- #pragma link "GLSimpleNavigation"
- #pragma link "GLSLShader"
- #pragma link "GLVectorFileObjects"
- #pragma link "GLWin32Viewer"
- #pragma link "GLFileSMD"
- #pragma link "GLFileMD2"
- #pragma link "GLFile3DS"
- #pragma link "GLFileMS3D"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- SetGLSceneMediaDir();
- //First load scripts from shader directory in project dir
- GLSLShader->LoadShaderPrograms("Shaders\\Shader.Vert","Shaders\\Shader.Frag");
- GLSLShader->Enabled = true;
- //Second load models from media directory
- Fighter->LoadFromFile("waste.md2"); //Fighter
- Fighter->SwitchToAnimation(0, true);
- Fighter->AnimationMode = aamLoop;
- Fighter->Scale->Scale(3);
- Teapot->LoadFromFile("Teapot.3ds"); //Teapot (no texture coordinates)
- Teapot->Scale->Scale(0.8);
- Sphere_big->LoadFromFile("Sphere_big.3DS"); //Sphere_big
- Sphere_big->Scale->Scale(70);
- Sphere_little->LoadFromFile("Sphere_little.3ds"); //Sphere_little
- Sphere_little->Scale->Scale(4);
- // Then load textures.
- MaterialLibrary->LibMaterialByName("Earth")->Material->Texture->Image->LoadFromFile("Earth.jpg");
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::ShadeEnabledCheckBoxClick(TObject *Sender)
- {
- GLSLShader->Enabled = ShadeEnabledCheckBox->Checked;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSLShaderApply(TGLCustomGLSLShader *Shader)
- {
- Shader->Param["DiffuseColor"]->AsVector4f = VectorMake(1, 1, 1, 1);
- Shader->Param["AmbientColor"]->AsVector4f = VectorMake(0.2, 0.2, 0.2, 1);
- Shader->Param["LightIntensity"]->AsVector1f = 1;
- Shader->SetTex("MainTexture", MaterialLibrary->LibMaterialByName("Earth")->Material->Texture);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSLShaderInitialize(TGLCustomGLSLShader *Shader)
- {
- // Do nothing.
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSLShaderUnApply(TGLCustomGLSLShader *Shader, bool &ThereAreMorePasses)
- {
- // Do nothing.
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CadencerProgress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- Viewer->Invalidate();
- if (PitchRollTurnCheckBox->Checked) {
- Sphere_big->Pitch(40 * deltaTime);
- Sphere_big->Turn(40 * deltaTime);
- Sphere_little->Roll(40 * deltaTime);
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::LightCubeProgress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- if (LightMovingCheckBox->Checked)
- LightCube->MoveObjectAround(Camera->TargetObject, sin(newTime) * deltaTime * 10, deltaTime * 20);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormClose(TObject *Sender, TCloseAction &Action)
- {
- Cadencer->Enabled = false;
- }
- //---------------------------------------------------------------------------
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