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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLGeomObjects"
- #pragma link "GLGraph"
- #pragma link "GLMaterial"
- #pragma link "GLObjects"
- #pragma link "GLPostEffects"
- #pragma link "GLScene"
- #pragma link "GLSimpleNavigation"
- #pragma link "GLVectorFileObjects"
- #pragma link "GLWin32Viewer"
- #pragma link "GLFileMD2"
- #pragma link "GLFileMS3D"
- #pragma link "GLFile3DS"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- // First load models.
- SetGLSceneMediaDir();
- Fighter->LoadFromFile("waste.md2"); //Fighter
- Fighter->SwitchToAnimation(0, true);
- Fighter->AnimationMode = aamLoop;
- Fighter->Scale->Scale(2);
- Teapot->LoadFromFile("Teapot.3ds"); //Teapot (no texture coordinates)
- Teapot->Scale->Scale(0.8);
- Sphere_big->LoadFromFile("Sphere_big.3DS");
- Sphere_big->Scale->Scale(70);
- Sphere_little->LoadFromFile("Sphere_little.3ds");
- Sphere_little->Scale->Scale(4);
- // Then load textures.
- MaterialLibrary->LibMaterialByName("Earth")->Material->Texture->Image->LoadFromFile("Earth.jpg");
- MaterialLibrary->LibMaterialByName("Fighter")->Material->Texture->Image->LoadFromFile("Waste.jpg");
- MaterialLibrary->LibMaterialByName("Noise")->Material->Texture->Image->LoadFromFile("Flare1.bmp");
- // Blur Shader
- BlurShader = new TGLSLPostBlurShader(this);
- PostShaderHolder->Shaders->Add()->Shader = BlurShader;
- ShaderCheckListBox->Items->AddObject("Blur Shader", BlurShader);
- ShaderCheckListBox->Checked[0] = True;
- // Transformation Shader
- TransformationShader = new TGLCGPostTransformationShader(this);
- TransformationShader->TransformationTexture = MaterialLibrary->LibMaterialByName("Noise")->Material->Texture;
- PostShaderHolder->Shaders->Add()->Shader = TransformationShader;
- ShaderCheckListBox->Items->AddObject("Transformation Shader", TransformationShader);
- ShaderCheckListBox->Checked[1] = true;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CadencerProgress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- Viewer->Invalidate();
- if (TurnPitchrollCheckBox->Checked) {
- Fighter->Roll(20 * deltaTime);
- Sphere_big->Pitch(40 * deltaTime);
- Sphere_big->Turn(40 * deltaTime);
- Sphere_little->Roll(40 * deltaTime);
- Teapot->Roll(-20 * deltaTime);
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::LightCubeProgress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- if (LightMovingCheckBox->Checked)
- LightCube->MoveObjectAround(Camera->TargetObject, sin(newTime) * deltaTime * 10, deltaTime * 20);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::BigBlurThicknessCheckboxClick(TObject *Sender)
- {
- if (BigBlurThicknessCheckbox->Checked)
- BlurShader->Threshold = 0.005;
- else
- BlurShader->Threshold = 0.2;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::ShaderCheckListBoxClick(TObject *Sender)
- {
- int I;
- if (ShaderCheckListBox->Items->Count != 0)
- for (I = 0; I < ShaderCheckListBox->Items->Count - 1; I++) {
- /// TGLShader(ShaderCheckListBox->Items->Objects[I])->Enabled = ShaderCheckListBox->Checked[I];
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormClose(TObject *Sender, TCloseAction &Action)
- {
- Cadencer->Enabled = false;
- }
- //---------------------------------------------------------------------------
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