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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Game Menu'
- ClientHeight = 436
- ClientWidth = 553
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnKeyDown = FormKeyDown
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 553
- Height = 409
- Camera = GLCamera1
- Buffer.BackgroundColor = clGray
- FieldOfView = 152.521591186523400000
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object MainPanel: TPanel
- Left = 0
- Top = 409
- Width = 553
- Height = 27
- Align = alBottom
- TabOrder = 1
- OnResize = MainPanelResize
- object Label1: TLabel
- Left = 144
- Top = 6
- Width = 232
- Height = 13
- Caption = 'Press "W" or "S" to navigate or "Enter" to select '
- end
- object ShowTitleCheckbox: TCheckBox
- Left = 8
- Top = 6
- Width = 81
- Height = 17
- Caption = 'Show Title'
- Checked = True
- State = cbChecked
- TabOrder = 0
- OnClick = ShowTitleCheckboxClick
- end
- end
- object GLScene1: TGLScene
- Left = 40
- Top = 8
- object GLDummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLCube1: TGLCube
- Position.Coordinates = {0000803F00000000000000000000803F}
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = GLDummyCube1
- Position.Coordinates = {0000404000004040000040400000803F}
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000204100002041000020410000803F}
- SpotCutOff = 180.000000000000000000
- end
- end
- end
- object GLWindowsBitmapFont1: TGLWindowsBitmapFont
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWhite
- Font.Height = -32
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Left = 128
- Top = 8
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 40
- Top = 72
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'LibMaterial'
- Tag = 0
- Material.Texture.Disabled = False
- end>
- Left = 128
- Top = 72
- end
- end
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