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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <Windows.hpp>
- #include <Messages.hpp>
- #include <SysUtils.hpp>
- #include <Graphics.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.Forms.hpp>
- #include <Vcl.ExtCtrls.hpp>
- #include <System.Classes.hpp>
- #include <Dialogs.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Imaging.jpeg.hpp>
- #include "GLScene.hpp"
- #include "GLObjects.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLGeomObjects.hpp"
- #include "GLBitmapFont.hpp"
- #include "GLWindowsFont.hpp"
- #include "GLGameMenu.hpp"
- #include "GLCadencer.hpp"
- #include "GLTexture.hpp"
- #include "GLKeyboard.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLMaterial.hpp"
- #include "GLCoordinates.hpp"
- #include "GLBaseClasses.hpp"
- #include "GLUtils.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TGLSceneViewer *GLSceneViewer1;
- TPanel *MainPanel;
- TLabel *Label1;
- TCheckBox *ShowTitleCheckbox;
- TGLScene *GLScene1;
- TGLDummyCube *GLDummyCube1;
- TGLCube *GLCube1;
- TGLCamera *GLCamera1;
- TGLLightSource *GLLightSource1;
- TGLWindowsBitmapFont *GLWindowsBitmapFont1;
- TGLCadencer *GLCadencer1;
- TGLMaterialLibrary *GLMaterialLibrary1;
- void __fastcall FormCreate(TObject *Sender);
- void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
- void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
- void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
- int Y);
- void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
- int X, int Y);
- void __fastcall ShowTitleCheckboxClick(TObject *Sender);
- void __fastcall MainPanelResize(TObject *Sender);
- private: // User declarations
- int mx, my;
- TGLGameMenu *GameMenu;
- public: // User declarations
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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