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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLGeomObjects"
- #pragma link "GLObjects"
- #pragma link "GLScene"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
- int X, int Y)
- {
- TGLCustomSceneObject *pick;
- // find what's under the mouse
- pick = (TGLCustomSceneObject *) GLSceneViewer1->Buffer->GetPickedObject(X, Y);
- // if it has changed since last MouseMove...
- if (pick != oldPick)
- {
- // ...turn to black previous "hot" object...
- if (oldPick)
- oldPick->Material->FrontProperties->Emission->Color = clrBlack;
- // ...and heat up the new selection...
- if (pick)
- pick->Material->FrontProperties->Emission->Color = clrRed;
- // ...and don't forget it !
- oldPick = pick;
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button,
- TShiftState Shift, int X, int Y)
- {
- TGLCustomSceneObject *pick;
- // if an object is picked...
- pick = (TGLCustomSceneObject *) GLSceneViewer1->Buffer->GetPickedObject(X, Y);
- if (pick)
- // ...turn it to yellow and show its name
- pick->Material->FrontProperties->Emission->Color = clrYellow;
- ShowMessage("You clicked the "+pick->Name);
- }
- //---------------------------------------------------------------------------
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