Unit1.h 1.3 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLCadencer.hpp"
  11. #include "GLCoordinates.hpp"
  12. #include "GLCrossPlatform.hpp"
  13. #include "GLObjects.hpp"
  14. #include "GLScene.hpp"
  15. #include "GLSimpleNavigation.hpp"
  16. #include "GLWin32Viewer.hpp"
  17. //---------------------------------------------------------------------------
  18. class TForm1 : public TForm
  19. {
  20. __published: // IDE-managed Components
  21. TGLSceneViewer *GLSceneViewer1;
  22. TGLScene *GLScene1;
  23. TGLLightSource *GLLightSource1;
  24. TGLCamera *GLCamera1;
  25. TGLCube *GLCube1;
  26. TGLCadencer *GLCadencer1;
  27. TGLSimpleNavigation *GLSimpleNavigation1;
  28. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  29. private: // User declarations
  30. public: // User declarations
  31. __fastcall TForm1(TComponent* Owner);
  32. };
  33. //---------------------------------------------------------------------------
  34. extern PACKAGE TForm1 *Form1;
  35. //---------------------------------------------------------------------------
  36. #endif