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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLBitmapFont"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLHUDObjects"
- #pragma link "GLScene"
- #pragma link "GLTeapot"
- #pragma link "GLWin32Viewer"
- #pragma link "GLWindowsFont"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- // sorry, couldn't resist again...
- HUDText1->Text = "Lorem ipsum dolor sit amer, consectetaur adipisicing elit,\r\
- sed do eiusmod tempor incididunt ut labore et dolore magna\r\
- aliqua. Ut enim ad minim veniam, quis nostrud exercitation\r\
- ullamco laboris nisi ut aliquip ex ea commodo consequat.\r\
- Duis aute irure dolor in reprehenderit in voluptate velit\r\
- esse cillum dolore eu fugiat nulla pariatur. Excepteur sint\r\
- occaecat cupidatat non proident, sunt in culpa qui officia\r\
- deserunt mollit anim id est laborum.\r\
- Woblis ten caracuro Zapothek it Setag!"; // I needed an uppercase 'W' too...
- HUDText1->Text = HUDText1->Text + "Unicode text..." +
- WideChar(0x0699)+WideChar(0x069A)+WideChar(0x963f)+WideChar(0x54c0);
- WindowsBitmapFont1->EnsureString(HUDText1->Text);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::MIPickFontClick(TObject *Sender)
- {
- FontDialog1->Font = WindowsBitmapFont1->Font;
- if (FontDialog1->Execute())
- {
- WindowsBitmapFont1->Font = FontDialog1->Font;
- HUDText1->ModulateColor->AsWinColor = FontDialog1->Font->Color;
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::MIViewTextureClick(TObject *Sender)
- {
- {
- Form2->Image1->Picture = WindowsBitmapFont1->Glyphs;
- Form2->Width = Form2->Image1->Picture->Width;
- Form2->Height = Form2->Image1->Picture->Height;
- }
- Form2->Show();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- // make things move a little
- HUDText2->Rotation = HUDText2->Rotation+15*deltaTime;
- HUDText3->Scale->X = sin(newTime)+1.5;
- HUDText3->Scale->Y = cos(newTime)+1.5;
- GLSceneViewer1->Invalidate();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Timer1Timer(TObject *Sender)
- {
- MIFPS->Caption = Format("%.1f FPS - %d x %d Font Texture",
- ARRAYOFCONST ((GLSceneViewer1->FramesPerSecond(),
- WindowsBitmapFont1->FontTextureWidth(),
- WindowsBitmapFont1->FontTextureHeight())));
- GLSceneViewer1->ResetPerformanceMonitor();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1Click(TObject *Sender)
- {
- Teapot1->Visible = !Teapot1->Visible;
- }
- //---------------------------------------------------------------------------
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