Unit1.h 1.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include <Vcl.ExtCtrls.hpp>
  10. #include "GLBaseClasses.hpp"
  11. #include "GLBitmapFont.hpp"
  12. #include "GLCadencer.hpp"
  13. #include "GLCoordinates.hpp"
  14. #include "GLCrossPlatform.hpp"
  15. #include "GLHUDObjects.hpp"
  16. #include "GLScene.hpp"
  17. #include "GLObjects.hpp"
  18. #include "GLTeapot.hpp"
  19. #include "GLWin32Viewer.hpp"
  20. #include "GLUtils.hpp"
  21. //---------------------------------------------------------------------------
  22. class TForm1 : public TForm
  23. {
  24. __published: // IDE-managed Components
  25. TGLSceneViewer *GLSceneViewer1;
  26. TGLScene *GLScene1;
  27. TGLCamera *GLCamera1;
  28. TGLLightSource *GLLightSource1;
  29. TGLTeapot *Teapot1;
  30. TGLHUDText *HUDText1;
  31. TGLHUDText *HUDText2;
  32. TGLHUDText *HUDText3;
  33. TGLHUDText *HUDTextFPS;
  34. TGLBitmapFont *BitmapFont1;
  35. TGLCadencer *GLCadencer1;
  36. TTimer *Timer1;
  37. void __fastcall FormCreate(TObject *Sender);
  38. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  39. void __fastcall Timer1Timer(TObject *Sender);
  40. void __fastcall GLSceneViewer1Click(TObject *Sender);
  41. private: // User declarations
  42. public: // User declarations
  43. __fastcall TForm1(TComponent* Owner);
  44. };
  45. //---------------------------------------------------------------------------
  46. extern PACKAGE TForm1 *Form1;
  47. //---------------------------------------------------------------------------
  48. #endif