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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLBitmapFont"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLHUDObjects"
- #pragma link "GLScene"
- #pragma link "GLTeapot"
- #pragma link "GLTimeEventsMgr"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- const int FadeOutMax = 100;
- const int FadeInMax = 100;
- const float OverallTrans = 0.7;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- SetGLSceneMediaDir();
- BitmapFont->Glyphs->LoadFromFile("toonfont.bmp");
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLTimeEventsMGR1Events0Event(TTimeEvent *event)
- {
- if (FadeOutCount < 0) exit;
- HUDText1->ModulateColor->Color = VectorMake(1, 1, 1, (FadeOutCount/FadeOutMax)*OverallTrans);
- FadeOutCount--;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLTimeEventsMGR1Events1Event(TTimeEvent *event)
- {
- FadeOutCount = FadeOutMax;
- FadeInCount = 0;
- OriginalColor = HUDText2->ModulateColor->Color;
- HUDText1->ModulateColor->Color = VectorMake(1, 1, 1, (FadeOutCount/FadeOutMax)*OverallTrans);
- HUDText2->ModulateColor->Color = VectorMake(1, 1, 1, 0);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLTimeEventsMGR1Events2Event(TTimeEvent *event)
- {
- TVector4f NewColor;
- if (FadeInCount >= FadeInMax) exit;
- NewColor = VectorScale(OriginalColor, FadeInCount/FadeInMax);
- HUDText2->ModulateColor->Color = NewColor;
- FadeInCount++;
- }
- //---------------------------------------------------------------------------
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