Unit1.h 1.7 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include <Vcl.Dialogs.hpp>
  10. #include <Vcl.ExtCtrls.hpp>
  11. #include "GLBaseClasses.hpp"
  12. #include "GLCadencer.hpp"
  13. #include "GLCoordinates.hpp"
  14. #include "GLCrossPlatform.hpp"
  15. #include "GLMaterial.hpp"
  16. #include "GLMaterialScript.hpp"
  17. #include "GLObjects.hpp"
  18. #include "GLScene.hpp"
  19. #include "GLWin32Viewer.hpp"
  20. #include "GLUtils.hpp"
  21. #include "Jpeg.hpp"
  22. //---------------------------------------------------------------------------
  23. class TForm1 : public TForm
  24. {
  25. __published: // IDE-managed Components
  26. TPanel *Panel1;
  27. TLabel *Label1;
  28. TLabel *Label2;
  29. TLabel *Label3;
  30. TLabel *Label4;
  31. TMemo *Memo1;
  32. TButton *Button1;
  33. TButton *Button2;
  34. TMemo *Memo2;
  35. TGLSceneViewer *GLSceneViewer1;
  36. TGLScene *GLScene1;
  37. TGLLightSource *GLLightSource1;
  38. TGLDummyCube *GLDummyCube1;
  39. TGLCube *GLCube1;
  40. TGLCamera *GLCamera1;
  41. TGLMaterialLibrary *GLMaterialLibrary1;
  42. TOpenDialog *OpenDialog1;
  43. TGLMaterialScripter *GLMaterialScripter1;
  44. TGLCadencer *GLCadencer1;
  45. void __fastcall FormCreate(TObject *Sender);
  46. void __fastcall Button1Click(TObject *Sender);
  47. void __fastcall Button2Click(TObject *Sender);
  48. private: // User declarations
  49. public: // User declarations
  50. __fastcall TForm1(TComponent* Owner);
  51. };
  52. //---------------------------------------------------------------------------
  53. extern PACKAGE TForm1 *Form1;
  54. //---------------------------------------------------------------------------
  55. #endif