Unit1.dfm 2.5 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Custom Quad'
  5. ClientHeight = 347
  6. ClientWidth = 471
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 471
  21. Height = 347
  22. Camera = GLCamera1
  23. FieldOfView = 133.244598388671900000
  24. Align = alClient
  25. TabOrder = 0
  26. end
  27. object GLScene1: TGLScene
  28. Left = 32
  29. Top = 8
  30. object DummyCube1: TGLDummyCube
  31. CubeSize = 1.000000000000000000
  32. BehavioursData = {
  33. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  34. 00050000000000000080FF3F0200080500000000000000B40540050000000000
  35. 0000000000050000000000000000000009020008020008}
  36. object DirectOpenGL1: TGLDirectOpenGL
  37. Direction.Coordinates = {000000000000803F2EBD3BB300000000}
  38. Up.Coordinates = {000000002EBD3BB3000080BF00000000}
  39. UseBuildList = False
  40. OnRender = DirectOpenGL1Render
  41. Blend = False
  42. end
  43. end
  44. object Torus1: TGLTorus
  45. Direction.Coordinates = {000000000000803F2EBD3BB300000000}
  46. Up.Coordinates = {000000002EBD3BB3000080BF00000000}
  47. MajorRadius = 1.299999952316284000
  48. MinorRadius = 0.100000001490116100
  49. Rings = 36
  50. StopAngle = 360.000000000000000000
  51. Parts = [toSides, toStartDisk, toStopDisk]
  52. BehavioursData = {
  53. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  54. 00050000000000000080FF3F0200080500000000000000000000050000000000
  55. 00000000000500000000000000F0034009020008020008}
  56. end
  57. object GLLightSource1: TGLLightSource
  58. ConstAttenuation = 1.000000000000000000
  59. Position.Coordinates = {0000A0410000A0410000A0410000803F}
  60. SpotCutOff = 180.000000000000000000
  61. end
  62. object GLCamera1: TGLCamera
  63. DepthOfView = 100.000000000000000000
  64. FocalLength = 75.000000000000000000
  65. TargetObject = DummyCube1
  66. Position.Coordinates = {00004040000000400000803F0000803F}
  67. Left = 200
  68. Top = 136
  69. end
  70. end
  71. object GLMaterialLibrary: TGLMaterialLibrary
  72. TexturePaths = '..\\..\\..\\..\\media\\'
  73. Left = 136
  74. Top = 8
  75. end
  76. object GLCadencer1: TGLCadencer
  77. Scene = GLScene1
  78. Left = 32
  79. Top = 72
  80. end
  81. end