Unit1.h 2.0 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include <Vcl.Imaging.Jpeg.hpp>
  10. #include "GLScene.hpp"
  11. #include "GLObjects.hpp"
  12. #include "GLWin32Viewer.hpp"
  13. #include "GLTexture.hpp"
  14. #include "GLVectorGeometry.hpp"
  15. #include "GLCadencer.hpp"
  16. #include "GLMultiMaterialShader.hpp"
  17. #include "GLTexCombineShader.hpp"
  18. #include "GLMaterial.hpp"
  19. #include "GLCoordinates.hpp"
  20. #include "GLCrossPlatform.hpp"
  21. #include "GLBaseClasses.hpp"
  22. #include "GLUtils.hpp"
  23. //---------------------------------------------------------------------------
  24. class TForm1 : public TForm
  25. {
  26. __published: // IDE-managed Components
  27. TGLSceneViewer *GLSceneViewer1;
  28. TGLScene *GLScene1;
  29. TGLDummyCube *GLDummyCube1;
  30. TGLCamera *GLCamera1;
  31. TGLLightSource *GLLightSource1;
  32. TGLCube *GLCube1;
  33. TGLMaterialLibrary *GLMaterialLibrary1;
  34. TGLMaterialLibrary *GLMaterialLibrary2;
  35. TGLMultiMaterialShader *GLMultiMaterialShader1;
  36. TGLCadencer *GLCadencer1;
  37. TGLTexCombineShader *GLTexCombineShader1;
  38. void __fastcall FormCreate(TObject *Sender);
  39. void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
  40. int X, int Y);
  41. void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta,
  42. TPoint &MousePos, bool &Handled);
  43. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  44. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  45. int Y);
  46. private: // User declarations
  47. public: // User declarations
  48. int mx,my;
  49. __fastcall TForm1(TComponent* Owner);
  50. };
  51. //---------------------------------------------------------------------------
  52. extern PACKAGE TForm1 *Form1;
  53. //---------------------------------------------------------------------------
  54. #endif