Unit1.h 1.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLCadencer.hpp"
  11. #include "GLCoordinates.hpp"
  12. #include "GLCrossPlatform.hpp"
  13. #include "GLMaterial.hpp"
  14. #include "GLObjects.hpp"
  15. #include "GLScene.hpp"
  16. #include "GLWin32Viewer.hpp"
  17. #include <Vcl.ExtCtrls.hpp>
  18. //---------------------------------------------------------------------------
  19. class TForm1 : public TForm
  20. {
  21. __published: // IDE-managed Components
  22. TGLScene *GLScene1;
  23. TGLSceneViewer *GLSceneViewer1;
  24. TGLMaterialLibrary *GLMaterialLibrary1;
  25. TGLCamera *GLCamera1;
  26. TGLCube *Cube1;
  27. TGLLightSource *GLLightSource1;
  28. TGLCadencer *GLCadencer1;
  29. TTimer *Timer1;
  30. TPanel *Panel1;
  31. TButton *Button1;
  32. TCheckBox *CBAnimate;
  33. TLabel *LabelFPS;
  34. void __fastcall Timer1Timer(TObject *Sender);
  35. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  36. void __fastcall Button1Click(TObject *Sender);
  37. void __fastcall FormCloseQuery(TObject *Sender, bool &CanClose);
  38. private: // User declarations
  39. public: // User declarations
  40. __fastcall TForm1(TComponent* Owner);
  41. double timeToNextFrame;
  42. };
  43. //---------------------------------------------------------------------------
  44. extern PACKAGE TForm1 *Form1;
  45. //---------------------------------------------------------------------------
  46. #endif