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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "Unit1.h"
- #include "GLParametricSurfaces.hpp"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLFileNURBS"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- int mx, my;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent * Owner):TForm(Owner)
- {
- String MediaPath = ExtractFilePath(ParamStr(0));
- int I = MediaPath.Pos("Samples");
- if (I != 0) {
- MediaPath.Delete(I+8,MediaPath.Length()-I);
- MediaPath += "Media\\";
- SetCurrentDir(MediaPath);
- }
- // Load the nurbs data
- GLActor1->LoadFromFile("duck1.nurbs");
- GLActor1->AddDataFromFile("duck2.nurbs");
- GLActor1->AddDataFromFile("duck3.nurbs");
- // { Translate FreeForm based on the first mesh object's average
- // control point. Quick and dirty ... or maybe just dirty :P }
- TAffineVectorList *cp =
- ((TMOParametricSurface *) (GLActor1->MeshObjects->Items[0]))->ControlPoints;
- GLActor1->Position->Translate(VectorNegate(VectorScale(cp->Sum(),1.0/cp->Count)));
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject * Sender,
- TMouseButton Button,
- TShiftState Shift, int X, int Y)
- {
- mx = X;
- my = Y;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::TrackBar1Change(TObject * Sender)
- {
- for(int i = 0; i < GLActor1->MeshObjects->Count; i++)
- ((TMOParametricSurface *) (GLActor1->MeshObjects->Items[i]))->
- Resolution = TrackBar1->Position;
- GLActor1->StructureChanged();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox1Click(TObject * Sender)
- {
- if(CheckBox1->Checked)
- {
- GLActor1->Material->PolygonMode = pmLines;
- GLActor1->Material->FaceCulling = fcNoCull;
- }
- else
- {
- GLActor1->Material->PolygonMode = pmFill;
- GLActor1->Material->FaceCulling = fcBufferDefault;
- }
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
- int X, int Y)
- {
- if(Shift.Contains(ssShift))
- {
- GLCamera1->MoveAroundTarget(my - Y, mx - X);
- mx = X;
- my = Y;
- }
- }
- //---------------------------------------------------------------------------
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