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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Mushroom'
- ClientHeight = 326
- ClientWidth = 452
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnResize = FormResize
- DesignSize = (
- 452
- 326)
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 452
- Height = 326
- Camera = GLCamera1
- Buffer.FogEnvironment.FogColor.Color = {CECD4D3FCECD4D3FCECD4D3F0000803F}
- Buffer.FogEnvironment.FogStart = 30.000000000000000000
- Buffer.FogEnvironment.FogEnd = 90.000000000000000000
- Buffer.BackgroundColor = 13487565
- Buffer.FogEnable = True
- FieldOfView = 145.893371582031300000
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object Button1: TButton
- Left = 160
- Top = 301
- Width = 137
- Height = 17
- Anchors = [akLeft, akBottom]
- Caption = 'I want more mushrooms !'
- Font.Charset = ANSI_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Arial'
- Font.Style = []
- ParentFont = False
- TabOrder = 1
- OnClick = Button1Click
- end
- object GLScene1: TGLScene
- VisibilityCulling = vcObjectBased
- Left = 32
- Top = 95
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000FA4400409C4500007A450000803F}
- SpotCutOff = 180.000000000000000000
- end
- object DummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object Disk1: TGLDisk
- Material.FrontProperties.Diffuse.Color = {938C0C3E938E0E3F938C0C3E0000803F}
- Material.FrontProperties.Emission.Color = {0000803E0000803E0000803E0000803F}
- Material.Texture.Image.Picture.Data = {07544269746D617000000000}
- Material.Texture.ImageAlpha = tiaOpaque
- Material.Texture.MinFilter = miLinear
- Material.Texture.TextureMode = tmReplace
- Material.Texture.Disabled = False
- Direction.Coordinates = {000000000000803F2EBD3BB300000000}
- Up.Coordinates = {000000002EBD3BB3000080BF00000000}
- Loops = 3
- OuterRadius = 75.000000000000000000
- Slices = 9
- SweepAngle = 360.000000000000000000
- end
- object FreeForm1: TGLFreeForm
- Material.FrontProperties.Diffuse.Color = {0AD7633FD7A3F03ECDCC4C3E0000803F}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Position.Coordinates = {0000000000004040000000000000803F}
- Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
- Up.Coordinates = {0000803F000000000000008000000000}
- AutoCentering = [macCenterX, macCenterY, macCenterZ]
- UseMeshMaterials = False
- NormalsOrientation = mnoInvert
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 500.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = DummyCube1
- Position.Coordinates = {0000A041000040410000F0410000803F}
- Left = 200
- Top = 104
- end
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 264
- Top = 95
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 112
- Top = 95
- end
- end
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