Unit1.dfm 3.4 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Mushroom'
  5. ClientHeight = 326
  6. ClientWidth = 452
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. OnResize = FormResize
  16. DesignSize = (
  17. 452
  18. 326)
  19. PixelsPerInch = 96
  20. TextHeight = 13
  21. object GLSceneViewer1: TGLSceneViewer
  22. Left = 0
  23. Top = 0
  24. Width = 452
  25. Height = 326
  26. Camera = GLCamera1
  27. Buffer.FogEnvironment.FogColor.Color = {CECD4D3FCECD4D3FCECD4D3F0000803F}
  28. Buffer.FogEnvironment.FogStart = 30.000000000000000000
  29. Buffer.FogEnvironment.FogEnd = 90.000000000000000000
  30. Buffer.BackgroundColor = 13487565
  31. Buffer.FogEnable = True
  32. FieldOfView = 145.893371582031300000
  33. Align = alClient
  34. OnMouseDown = GLSceneViewer1MouseDown
  35. OnMouseMove = GLSceneViewer1MouseMove
  36. TabOrder = 0
  37. end
  38. object Button1: TButton
  39. Left = 160
  40. Top = 301
  41. Width = 137
  42. Height = 17
  43. Anchors = [akLeft, akBottom]
  44. Caption = 'I want more mushrooms !'
  45. Font.Charset = ANSI_CHARSET
  46. Font.Color = clWindowText
  47. Font.Height = -11
  48. Font.Name = 'Arial'
  49. Font.Style = []
  50. ParentFont = False
  51. TabOrder = 1
  52. OnClick = Button1Click
  53. end
  54. object GLScene1: TGLScene
  55. VisibilityCulling = vcObjectBased
  56. Left = 32
  57. Top = 95
  58. object GLLightSource1: TGLLightSource
  59. ConstAttenuation = 1.000000000000000000
  60. Position.Coordinates = {0000FA4400409C4500007A450000803F}
  61. SpotCutOff = 180.000000000000000000
  62. end
  63. object DummyCube1: TGLDummyCube
  64. CubeSize = 1.000000000000000000
  65. object Disk1: TGLDisk
  66. Material.FrontProperties.Diffuse.Color = {938C0C3E938E0E3F938C0C3E0000803F}
  67. Material.FrontProperties.Emission.Color = {0000803E0000803E0000803E0000803F}
  68. Material.Texture.Image.Picture.Data = {07544269746D617000000000}
  69. Material.Texture.ImageAlpha = tiaOpaque
  70. Material.Texture.MinFilter = miLinear
  71. Material.Texture.TextureMode = tmReplace
  72. Material.Texture.Disabled = False
  73. Direction.Coordinates = {000000000000803F2EBD3BB300000000}
  74. Up.Coordinates = {000000002EBD3BB3000080BF00000000}
  75. Loops = 3
  76. OuterRadius = 75.000000000000000000
  77. Slices = 9
  78. SweepAngle = 360.000000000000000000
  79. end
  80. object FreeForm1: TGLFreeForm
  81. Material.FrontProperties.Diffuse.Color = {0AD7633FD7A3F03ECDCC4C3E0000803F}
  82. Direction.Coordinates = {000000000000803F0000000000000000}
  83. Position.Coordinates = {0000000000004040000000000000803F}
  84. Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
  85. Up.Coordinates = {0000803F000000000000008000000000}
  86. AutoCentering = [macCenterX, macCenterY, macCenterZ]
  87. UseMeshMaterials = False
  88. NormalsOrientation = mnoInvert
  89. end
  90. end
  91. object GLCamera1: TGLCamera
  92. DepthOfView = 500.000000000000000000
  93. FocalLength = 50.000000000000000000
  94. TargetObject = DummyCube1
  95. Position.Coordinates = {0000A041000040410000F0410000803F}
  96. Left = 200
  97. Top = 104
  98. end
  99. end
  100. object Timer1: TTimer
  101. OnTimer = Timer1Timer
  102. Left = 264
  103. Top = 95
  104. end
  105. object GLCadencer1: TGLCadencer
  106. Scene = GLScene1
  107. OnProgress = GLCadencer1Progress
  108. Left = 112
  109. Top = 95
  110. end
  111. end