Unit1.h 2.7 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. //---------------------------------------------------------------------------
  8. #include <System.Classes.hpp>
  9. #include <Vcl.Controls.hpp>
  10. #include <Vcl.StdCtrls.hpp>
  11. #include <Vcl.Forms.hpp>
  12. #include <Vcl.ComCtrls.hpp>
  13. #include <Vcl.ExtCtrls.hpp>
  14. #include "GLGraph.hpp"
  15. #include "GLWin32Viewer.hpp"
  16. #include "GLCadencer.hpp"
  17. #include "GLBaseClasses.hpp"
  18. #include "GLCoordinates.hpp"
  19. #include "GLCrossPlatform.hpp"
  20. #include "GLMaterial.hpp"
  21. #include "GLObjects.hpp"
  22. #include "GLScene.hpp"
  23. #include "GLVectorFileObjects.hpp"
  24. //---------------------------------------------------------------------------
  25. class TForm1 : public TForm
  26. {
  27. __published: // IDE-managed Components
  28. TGLSceneViewer *GLSceneViewer1;
  29. TPanel *Panel1;
  30. TLabel *LabelFPS;
  31. TButton *BULongJump;
  32. TCheckBox *CheckBox1;
  33. TButton *BUHighJump;
  34. TRadioButton *RBWalk;
  35. TRadioButton *RBRun;
  36. TPanel *Panel2;
  37. TTrackBar *TrackBar1;
  38. TCheckBox *CBBlend;
  39. TGLScene *GLScene1;
  40. TGLLightSource *GLLightSource1;
  41. TGLActor *Actor1;
  42. TGLDummyCube *DummyCube1;
  43. TGLXYZGrid *XYZGrid1;
  44. TGLCamera *GLCamera1;
  45. TGLMaterialLibrary *GLMaterialLibrary1;
  46. TTimer *Timer1;
  47. TGLCadencer *GLCadencer1;
  48. TGLAnimationControler *AnimationControler1;
  49. void __fastcall FormCreate(TObject *Sender);
  50. void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta,
  51. TPoint &MousePos, bool &Handled);
  52. void __fastcall RBWalkClick(TObject *Sender);
  53. void __fastcall RBRunClick(TObject *Sender);
  54. void __fastcall BULongJumpClick(TObject *Sender);
  55. void __fastcall BUHighJumpClick(TObject *Sender);
  56. void __fastcall Actor1EndFrameReached(TObject *Sender);
  57. void __fastcall CBBlendClick(TObject *Sender);
  58. void __fastcall TrackBar1Change(TObject *Sender);
  59. void __fastcall CheckBox1Click(TObject *Sender);
  60. void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
  61. int X, int Y);
  62. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  63. int Y);
  64. void __fastcall Timer1Timer(TObject *Sender);
  65. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  66. private: // User declarations
  67. String baseAnimation;
  68. int mx, my;
  69. public: // User declarations
  70. __fastcall TForm1(TComponent* Owner);
  71. };
  72. //---------------------------------------------------------------------------
  73. extern PACKAGE TForm1 *Form1;
  74. //---------------------------------------------------------------------------
  75. #endif