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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include <Vcl.ComCtrls.hpp>
- #include <Vcl.ExtCtrls.hpp>
- #include <Vcl.Imaging.jpeg.hpp>
- #include "GLBaseClasses.hpp"
- #include "GLCadencer.hpp"
- #include "GLCoordinates.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLMaterial.hpp"
- #include "GLScene.hpp"
- #include "GLVectorFileObjects.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLMeshUtils.hpp"
- #include "GLVectorGeometry.hpp"
- #include "GLFileTGA.hpp"
- #include "GLFileObj.hpp"
- #include "GLFile3DS.hpp"
- #include "GLFileMD2.hpp"
- #include "GLFileSMD.hpp"
- #include "GLUtils.hpp"
- #include "GLMeshUtils.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TLabel *Label1;
- TGLSceneViewer *GLSceneViewer1;
- TPanel *Panel1;
- TLabel *LASubdivideTime;
- TButton *BULoad;
- TButton *BUSubdivide;
- TTrackBar *TrackBar1;
- TRadioButton *RBWireFrame;
- TRadioButton *RBSolid;
- TCheckBox *CBAnimate;
- TGLScene *GLScene1;
- TGLActor *GLActor1;
- TGLLightSource *GLLightSource1;
- TGLCamera *GLCamera1;
- TGLMaterialLibrary *GLMaterialLibrary1;
- TTimer *Timer1;
- TGLCadencer *GLCadencer1;
- void __fastcall BULoadClick(TObject *Sender);
- void __fastcall BUSubdivideClick(TObject *Sender);
- void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
- int X, int Y);
- void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
- int Y);
- void __fastcall RBWireFrameClick(TObject *Sender);
- void __fastcall RBSolidClick(TObject *Sender);
- void __fastcall Timer1Timer(TObject *Sender);
- void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
- void __fastcall CBAnimateClick(TObject *Sender);
- private: // User declarations
- int mx, my;
- public: // User declarations
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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