Unit1.dfm 2.5 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Synthetic Terrain'
  5. ClientHeight = 364
  6. ClientWidth = 526
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. OnKeyPress = FormKeyPress
  16. PixelsPerInch = 96
  17. TextHeight = 13
  18. object GLSceneViewer1: TGLSceneViewer
  19. Left = 0
  20. Top = 0
  21. Width = 526
  22. Height = 364
  23. Camera = GLCamera1
  24. VSync = vsmSync
  25. Buffer.FogEnvironment.FogColor.Color = {0000803F0000803F0000803F0000803F}
  26. Buffer.FogEnvironment.FogStart = 400.000000000000000000
  27. Buffer.FogEnvironment.FogEnd = 1200.000000000000000000
  28. Buffer.FogEnvironment.FogDistance = fdEyeRadial
  29. Buffer.BackgroundColor = clBlack
  30. Buffer.FogEnable = True
  31. Buffer.Lighting = False
  32. FieldOfView = 149.276763916015600000
  33. Align = alClient
  34. OnMouseDown = GLSceneViewer1MouseDown
  35. OnMouseMove = GLSceneViewer1MouseMove
  36. TabOrder = 0
  37. end
  38. object GLScene1: TGLScene
  39. ObjectsSorting = osNone
  40. Left = 40
  41. Top = 24
  42. object DummyCube1: TGLDummyCube
  43. Position.Coordinates = {0000000000000041000000000000803F}
  44. CubeSize = 1.000000000000000000
  45. object GLCamera1: TGLCamera
  46. DepthOfView = 1200.000000000000000000
  47. FocalLength = 50.000000000000000000
  48. TargetObject = DummyCube1
  49. Position.Coordinates = {0000A040000020410000C8410000803F}
  50. Left = 264
  51. Top = 160
  52. end
  53. end
  54. object TerrainRenderer1: TGLTerrainRenderer
  55. Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
  56. Direction.Coordinates = {000000000000803F0000000000000000}
  57. Scale.Coordinates = {00008040000080400000003F00000000}
  58. Up.Coordinates = {00000000000000000000803F00000000}
  59. HeightDataSource = GLCustomHDS
  60. TileSize = 32
  61. TilesPerTexture = 1.000000000000000000
  62. QualityDistance = 50.000000000000000000
  63. CLODPrecision = 20
  64. end
  65. end
  66. object Timer1: TTimer
  67. OnTimer = Timer1Timer
  68. Left = 256
  69. Top = 24
  70. end
  71. object GLCadencer1: TGLCadencer
  72. Scene = GLScene1
  73. OnProgress = GLCadencer1Progress
  74. Left = 152
  75. Top = 24
  76. end
  77. object GLMaterialLibrary1: TGLMaterialLibrary
  78. Left = 40
  79. Top = 88
  80. end
  81. object GLCustomHDS: TGLCustomHDS
  82. MaxPoolSize = 0
  83. OnStartPreparingData = GLCustomHDSStartPreparingData
  84. Left = 152
  85. Top = 88
  86. end
  87. end