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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Synthetic Terrain'
- ClientHeight = 364
- ClientWidth = 526
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnKeyPress = FormKeyPress
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 526
- Height = 364
- Camera = GLCamera1
- VSync = vsmSync
- Buffer.FogEnvironment.FogColor.Color = {0000803F0000803F0000803F0000803F}
- Buffer.FogEnvironment.FogStart = 400.000000000000000000
- Buffer.FogEnvironment.FogEnd = 1200.000000000000000000
- Buffer.FogEnvironment.FogDistance = fdEyeRadial
- Buffer.BackgroundColor = clBlack
- Buffer.FogEnable = True
- Buffer.Lighting = False
- FieldOfView = 149.276763916015600000
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 40
- Top = 24
- object DummyCube1: TGLDummyCube
- Position.Coordinates = {0000000000000041000000000000803F}
- CubeSize = 1.000000000000000000
- object GLCamera1: TGLCamera
- DepthOfView = 1200.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = DummyCube1
- Position.Coordinates = {0000A040000020410000C8410000803F}
- Left = 264
- Top = 160
- end
- end
- object TerrainRenderer1: TGLTerrainRenderer
- Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Scale.Coordinates = {00008040000080400000003F00000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- HeightDataSource = GLCustomHDS
- TileSize = 32
- TilesPerTexture = 1.000000000000000000
- QualityDistance = 50.000000000000000000
- CLODPrecision = 20
- end
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 256
- Top = 24
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 152
- Top = 24
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Left = 40
- Top = 88
- end
- object GLCustomHDS: TGLCustomHDS
- MaxPoolSize = 0
- OnStartPreparingData = GLCustomHDSStartPreparingData
- Left = 152
- Top = 88
- end
- end
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