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Unit1.dfm 5.0 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Smooth Navigator'
  5. ClientHeight = 422
  6. ClientWidth = 625
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnClose = FormClose
  15. OnCreate = FormCreate
  16. OnKeyPress = FormKeyPress
  17. OnMouseWheel = FormMouseWheel
  18. PixelsPerInch = 96
  19. TextHeight = 13
  20. object GLSceneViewer1: TGLSceneViewer
  21. Left = 0
  22. Top = 0
  23. Width = 625
  24. Height = 375
  25. Camera = GLCamera1
  26. Buffer.BackgroundColor = clBackground
  27. FieldOfView = 150.137161254882800000
  28. Align = alClient
  29. OnMouseDown = GLSceneViewer1MouseDown
  30. OnMouseMove = GLSceneViewer1MouseMove
  31. TabOrder = 0
  32. end
  33. object Panel3: TPanel
  34. Left = 0
  35. Top = 375
  36. Width = 625
  37. Height = 47
  38. Align = alBottom
  39. BevelOuter = bvNone
  40. TabOrder = 1
  41. ExplicitTop = 397
  42. ExplicitWidth = 578
  43. object MouseLookCheckBox: TCheckBox
  44. Left = 8
  45. Top = 6
  46. Width = 290
  47. Height = 17
  48. Caption = 'Mouse Look Active (toggle by pressing the space bar)'
  49. TabOrder = 0
  50. OnClick = MouseLookCheckBoxClick
  51. end
  52. object GroupBox2: TGroupBox
  53. Left = 288
  54. Top = 1
  55. Width = 193
  56. Height = 46
  57. Caption = 'FPS'
  58. TabOrder = 1
  59. object RadioButton6: TRadioButton
  60. Left = 8
  61. Top = 16
  62. Width = 41
  63. Height = 17
  64. Caption = 'Max'
  65. Checked = True
  66. TabOrder = 0
  67. TabStop = True
  68. OnClick = RadioButton6Click
  69. end
  70. object RadioButton7: TRadioButton
  71. Left = 64
  72. Top = 16
  73. Width = 50
  74. Height = 17
  75. Caption = 'Middle'
  76. TabOrder = 1
  77. OnClick = RadioButton7Click
  78. end
  79. object RadioButton8: TRadioButton
  80. Left = 136
  81. Top = 16
  82. Width = 50
  83. Height = 17
  84. Caption = 'Low'
  85. TabOrder = 2
  86. OnClick = RadioButton8Click
  87. end
  88. end
  89. object GroupBox1: TGroupBox
  90. Left = 488
  91. Top = 1
  92. Width = 129
  93. Height = 46
  94. Caption = 'Controls'
  95. TabOrder = 2
  96. object Label1: TLabel
  97. Left = 8
  98. Top = 13
  99. Width = 58
  100. Height = 13
  101. Caption = 'Fly = WASD'
  102. end
  103. object Panel1: TPanel
  104. Left = 7
  105. Top = 27
  106. Width = 114
  107. Height = 17
  108. Alignment = taLeftJustify
  109. BevelOuter = bvNone
  110. Caption = 'Accelerate = Hold Shift'
  111. TabOrder = 0
  112. end
  113. end
  114. end
  115. object GLScene1: TGLScene
  116. ObjectsSorting = osNone
  117. Left = 16
  118. Top = 8
  119. object scene: TGLDummyCube
  120. CubeSize = 500.000000000000000000
  121. object GLXYZGrid1: TGLXYZGrid
  122. Direction.Coordinates = {000000000000803F0000000000000000}
  123. Up.Coordinates = {0000000000000000000080BF00000000}
  124. XSamplingScale.Min = -1000.000000000000000000
  125. XSamplingScale.Max = 1000.000000000000000000
  126. XSamplingScale.Step = 20.000000000000000000
  127. YSamplingScale.Min = -1000.000000000000000000
  128. YSamplingScale.Max = 1000.000000000000000000
  129. YSamplingScale.Step = 20.000000000000000000
  130. ZSamplingScale.Step = 0.100000001490116100
  131. end
  132. object GLLightSource1: TGLLightSource
  133. ConstAttenuation = 1.000000000000000000
  134. SpotCutOff = 180.000000000000000000
  135. end
  136. object GLSphere1: TGLSphere
  137. Material.FrontProperties.Ambient.Color = {CDCC4C3EC9C8483FCDCC4C3E0000803F}
  138. Material.FrontProperties.Diffuse.Color = {E0DF5F3FCDCC4C3FCDCC4C3F0000803F}
  139. Material.FrontProperties.Emission.Color = {AFAEAE3E000000008180803D0000803F}
  140. Radius = 10.000000000000000000
  141. end
  142. object GLArrowLine1: TGLArrowLine
  143. Direction.Coordinates = {000000000000803F0000000000000000}
  144. Position.Coordinates = {0000000000004843000000000000803F}
  145. Scale.Coordinates = {0000C8420000C8420000C84200000000}
  146. Up.Coordinates = {0000000000000000000080BF00000000}
  147. BottomRadius = 0.100000001490116100
  148. Height = 1.000000000000000000
  149. TopRadius = 0.100000001490116100
  150. TopArrowHeadHeight = 0.500000000000000000
  151. TopArrowHeadRadius = 0.200000002980232200
  152. BottomArrowHeadHeight = 0.500000000000000000
  153. BottomArrowHeadRadius = 0.200000002980232200
  154. end
  155. end
  156. object GLCamera1: TGLCamera
  157. DepthOfView = 100000.000000000000000000
  158. FocalLength = 50.000000000000000000
  159. TargetObject = GLArrowLine1
  160. CameraStyle = csInfinitePerspective
  161. Position.Coordinates = {0000FAC300004843000061C40000803F}
  162. Direction.Coordinates = {F304353F00000080F304353F00000000}
  163. Up.Coordinates = {00000000FFFF7F3F0000000000000000}
  164. end
  165. end
  166. object GLCadencer1: TGLCadencer
  167. Scene = GLScene1
  168. OnProgress = GLCadencer1Progress
  169. Left = 80
  170. Top = 8
  171. end
  172. object FPSTimer: TTimer
  173. OnTimer = FPSTimerTimer
  174. Left = 152
  175. Top = 8
  176. end
  177. end