Unit1.h 1.4 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. #include <System.Classes.hpp>
  8. #include <Vcl.Controls.hpp>
  9. #include <Vcl.StdCtrls.hpp>
  10. #include <Vcl.Forms.hpp>
  11. #include "GLBaseClasses.hpp"
  12. #include "GLCadencer.hpp"
  13. #include "GLCoordinates.hpp"
  14. #include "GLCrossPlatform.hpp"
  15. #include "GLObjects.hpp"
  16. #include "GLScene.hpp"
  17. #include "GLWin32Viewer.hpp"
  18. #include <Vcl.ExtCtrls.hpp>
  19. //---------------------------------------------------------------------------
  20. class TForm1 : public TForm
  21. {
  22. __published: // IDE-managed Components
  23. TGLSceneViewer *GLSceneViewer1;
  24. TStaticText *StaticText1;
  25. TGLScene *GLScene1;
  26. TGLDummyCube *DummyCube1;
  27. TGLCamera *GLCamera1;
  28. TTimer *Timer1;
  29. TGLCadencer *GLCadencer1;
  30. void __fastcall FormCreate(TObject *Sender);
  31. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  32. void __fastcall Timer1Timer(TObject *Sender);
  33. private: // User declarations
  34. public: // User declarations
  35. __fastcall TForm1(TComponent* Owner);
  36. };
  37. //---------------------------------------------------------------------------
  38. extern PACKAGE TForm1 *Form1;
  39. //---------------------------------------------------------------------------
  40. #endif