Unit1.h 1.5 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. //---------------------------------------------------------------------------
  8. #include <System.Classes.hpp>
  9. #include <Vcl.Controls.hpp>
  10. #include <Vcl.StdCtrls.hpp>
  11. #include <Vcl.Forms.hpp>
  12. #include "GLBaseClasses.hpp"
  13. #include "GLCadencer.hpp"
  14. #include "GLCoordinates.hpp"
  15. #include "GLCrossPlatform.hpp"
  16. #include "GLObjects.hpp"
  17. #include "GLScene.hpp"
  18. #include "GLWin32Viewer.hpp"
  19. #include <Vcl.ComCtrls.hpp>
  20. //---------------------------------------------------------------------------
  21. class TForm1 : public TForm
  22. {
  23. __published: // IDE-managed Components
  24. TGLSceneViewer *GLSceneViewer1;
  25. TTrackBar *TrackBar;
  26. TCheckBox *CBPlay;
  27. TStaticText *StaticText1;
  28. TGLScene *GLScene1;
  29. TGLCube *Cube1;
  30. TGLCube *Cube2;
  31. TGLCube *Cube3;
  32. TGLLightSource *GLLightSource1;
  33. TGLCamera *GLCamera1;
  34. TGLCadencer *GLCadencer1;
  35. void __fastcall TrackBarChange(TObject *Sender);
  36. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  37. void __fastcall FormResize(TObject *Sender);
  38. private: // User declarations
  39. public: // User declarations
  40. __fastcall TForm1(TComponent* Owner);
  41. };
  42. //---------------------------------------------------------------------------
  43. extern PACKAGE TForm1 *Form1;
  44. //---------------------------------------------------------------------------
  45. #endif