123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 |
- object Form1: TForm1
- Left = 0
- Top = 0
- Align = alClient
- BorderStyle = bsNone
- Caption = 'Ode Terrain'
- ClientHeight = 547
- ClientWidth = 639
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnKeyPress = FormKeyPress
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 639
- Height = 547
- Camera = GLCamera1
- BeforeRender = GLSceneViewer1BeforeRender
- Buffer.FogEnvironment.FogColor.Color = {0000803F0000803F0000803F0000803F}
- Buffer.FogEnvironment.FogStart = 200.000000000000000000
- Buffer.FogEnvironment.FogEnd = 650.000000000000000000
- Buffer.FogEnvironment.FogDistance = fdEyeRadial
- Buffer.BackgroundColor = clGray
- Buffer.FogEnable = True
- FieldOfView = 159.279708862304700000
- Align = alClient
- TabOrder = 0
- end
- object GLBitmapHDS1: TGLBitmapHDS
- MaxPoolSize = 0
- Left = 320
- Top = 72
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 32
- Top = 16
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- LightStyle = lsParallel
- SpotCutOff = 180.000000000000000000
- SpotDirection.Coordinates = {00000000F4FD34BFF4FD343F00000000}
- end
- object SkyDome1: TGLSkyDome
- Up.Coordinates = {000000000000803F0000008000000000}
- Bands = <
- item
- StartAngle = -5.000000000000000000
- StartColor.Color = {0000803F0000803F0000803F0000803F}
- StopAngle = 25.000000000000000000
- Slices = 9
- end
- item
- StartAngle = 25.000000000000000000
- StopAngle = 90.000000000000000000
- StopColor.Color = {938C0C3E938C0C3E938E0E3F0000803F}
- Slices = 9
- Stacks = 4
- end>
- Stars = <>
- Options = [sdoTwinkle]
- object SPMoon: TGLSprite
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
- Material.BlendingMode = bmTransparency
- Material.MaterialOptions = [moIgnoreFog]
- Material.Texture.ImageAlpha = tiaSuperBlackTransparent
- Material.Texture.TextureMode = tmReplace
- Material.Texture.Compression = tcNone
- Material.Texture.Disabled = False
- Position.Coordinates = {00000C430000C842000096420000803F}
- Visible = False
- Width = 30.000000000000000000
- Height = 30.000000000000000000
- Rotation = 0.000000000000000000
- end
- object SPSun: TGLSprite
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.BlendingMode = bmAdditive
- Material.MaterialOptions = [moIgnoreFog]
- Material.Texture.TextureMode = tmReplace
- Material.Texture.TextureFormat = tfLuminance
- Material.Texture.Compression = tcNone
- Material.Texture.Disabled = False
- Position.Coordinates = {00000C430000C842000096420000803F}
- Width = 60.000000000000000000
- Height = 60.000000000000000000
- Rotation = 0.000000000000000000
- end
- end
- object TerrainRenderer1: TGLTerrainRenderer
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'ground'
- Direction.Coordinates = {09260E19ECD96EB30000803F00000000}
- Scale.Coordinates = {00008040000080400000803E00000000}
- Up.Coordinates = {E146A6250000803FECD96E3300000000}
- HeightDataSource = GLBitmapHDS1
- TileSize = 32
- TilesPerTexture = 1.000000000000000000
- QualityDistance = 150.000000000000000000
- BehavioursData = {
- 0458434F4C02010201061154474C4F44454865696768744669656C6402001200
- 00000002000200120000000002000500000000006F1283F53F08000005000000
- 00000000FA084005000000000000000000000500000000000000000000050000
- 0000000000000000050000000000000000000005000000000000000000000500
- 0000000000000000000500000000000000000000050000000000000000000005
- 000000000000000000000200050000000000000080FF3F080500000000000000
- C000400000803F0200}
- end
- object ODEObjects: TGLDummyCube
- CubeSize = 1.000000000000000000
- object ODERenderPoint: TGLRenderPoint
- end
- end
- object HUDText1: TGLHUDText
- Position.Coordinates = {000096420000C841000000000000803F}
- BitmapFont = BitmapFont1
- Rotation = 0.000000000000000000
- end
- object GLLensFlare: TGLLensFlare
- Size = 100
- Seed = 978
- FlareIsNotOccluded = True
- Position.Coordinates = {9A620252C9B28B51B743BAD10000803F}
- Visible = False
- object GLDummyCube1: TGLDummyCube
- CubeSize = 100.000000000000000000
- VisibleAtRunTime = True
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 650.000000000000000000
- FocalLength = 50.000000000000000000
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- Left = 264
- Top = 160
- object ODEDrop: TGLDummyCube
- Position.Coordinates = {0000000000000000000020410000803F}
- CubeSize = 1.000000000000000000
- end
- end
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 224
- Top = 72
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- MaxDeltaTime = 0.020000000000000000
- OnProgress = GLCadencer1Progress
- Left = 128
- Top = 16
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'ground'
- Tag = 0
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Emission.Color = {9A99993E9A99993E9A99993E0000803F}
- Material.Texture.TextureMode = tmReplace
- Material.Texture.Compression = tcStandard
- Material.Texture.Disabled = False
- Texture2Name = 'details'
- end
- item
- Name = 'details'
- Tag = 0
- Material.Texture.TextureMode = tmModulate
- Material.Texture.TextureFormat = tfLuminance
- Material.Texture.Compression = tcStandard
- Material.Texture.Disabled = False
- TextureScale.Coordinates = {00000043000000430000004300000000}
- end>
- Left = 32
- Top = 72
- end
- object BitmapFont1: TGLBitmapFont
- GlyphsIntervalX = 1
- GlyphsIntervalY = 1
- Ranges = <
- item
- StartASCII = ' '
- StopASCII = 'Z'
- StartGlyphIdx = 0
- end>
- CharWidth = 30
- CharHeight = 30
- Left = 320
- Top = 16
- end
- object GLODEManager1: TGLODEManager
- Gravity.Coordinates = {0000000000000000C3F51CC10000803F}
- Solver = osmQuickStep
- Iterations = 3
- MaxContacts = 8
- RenderPoint = ODERenderPoint
- Visible = True
- VisibleAtRunTime = True
- Left = 416
- Top = 16
- end
- object GLNavigator1: TGLNavigator
- VirtualUp.Coordinates = {00000000000000000000803F0000803F}
- MovingObject = GLCamera1
- UseVirtualUp = True
- AutoUpdateObject = True
- Left = 224
- Top = 16
- end
- object GLUserInterface1: TGLUserInterface
- MouseSpeed = 25.000000000000000000
- GLNavigator = GLNavigator1
- GLVertNavigator = GLNavigator1
- Left = 128
- Top = 72
- end
- end
|