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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLMaterial"
- #pragma link "GLObjects"
- #pragma link "GLScene"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::FormCreate(TObject *Sender)
- {
- SetGLSceneMediaDir();
- // Add GLBlur to scene
- B = new TGLBlur(this);
- GLCube1->AddChild(B);
- B->TargetObject = GLCube1;
- B->RenderWidth = 256;
- B->RenderHeight = 256;
- // Load texture for objects
- GLMaterialLibrary1->Materials->Items[0]->Material->Texture->Image->LoadFromFile("marbletiles.jpg");
- ComboBox1->ItemIndex = 2;
- ComboBox1Change(this);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::ComboBox1Change(TObject *Sender)
- {
- B->Preset = TGLBlurPreset(ComboBox1->ItemIndex);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- GLCube1->Turn(deltaTime * 10);
- GLSphere1->Turn(deltaTime * 50);
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::ComboBox2Change(TObject *Sender)
- {
- B->RenderWidth = StrToInt(ComboBox2->Items->Strings[ComboBox2->ItemIndex]);
- B->RenderHeight = B->RenderWidth;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Timer1Timer(TObject *Sender)
- {
- LabelFPS->Caption = FloatToStr(Trunc((float)GLSceneViewer1->FramesPerSecond()))+ " FPS";
- GLSceneViewer1->ResetPerformanceMonitor();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
- int X, int Y)
- {
- if (Shift.Contains(ssLeft))
- GLCamera1->MoveAroundTarget(0.2 * (oldy - Y), 0.2 * (oldx - X));
- oldx = X;
- oldy = Y;
- }
- //---------------------------------------------------------------------------
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