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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <Classes.hpp>
- #include <Controls.hpp>
- #include <StdCtrls.hpp>
- #include <Forms.hpp>
- #include <ExtCtrls.hpp>
- #include "GLCadencer.hpp"
- #include "GLObjects.hpp"
- #include "GLScene.hpp"
- #include "GLTexture.hpp"
- #include "GLVectorFileObjects.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLBaseClasses.hpp"
- #include "GLCoordinates.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLMaterial.hpp"
- #include "GLFileMD2.hpp"
- #include <Jpeg.hpp>
- #include "GLFileMD2.hpp"
- #include "GLUtils.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published:
- TGLSceneViewer *Viewer;
- TGLScene *GLScene;
- TGLLightSource *GLLightSource1;
- TGLDummyCube *DCTarget;
- TGLCamera *GLCamera1;
- TGLDummyCube *DCSpheres;
- TGLDummyCube *DCActors;
- TGLActor *ACReference;
- TGLCadencer *GLCadencer;
- TTimer *Timer1;
- TGLMaterialLibrary *GLMaterialLibrary;
- TPanel *Panel2;
- TLabel *Label1;
- TRadioButton *RBNone;
- TRadioButton *RBObject;
- TRadioButton *RBHierarchical;
- TLabel *Label2;
- TRadioButton *RBSpheres;
- TRadioButton *RBActors;
- TLabel *LabelFPS;
- void __fastcall RBSpheresClick(TObject *Sender);
- void __fastcall GLCadencerProgress(TObject *Sender,
- const double deltaTime, const double newTime);
- void __fastcall Timer1Timer(TObject *Sender);
- void __fastcall RBNoneClick(TObject *Sender);
- private: // Déclarations de l'utilisateur
- public: // Déclarations de l'utilisateur
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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