Unit1.h 1.4 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include "System.SysUtils.hpp"
  7. #include "GLBaseClasses.hpp"
  8. #include "GLCoordinates.hpp"
  9. #include "GLCrossPlatform.hpp"
  10. #include "GLFullScreenViewer.hpp"
  11. #include "GLObjects.hpp"
  12. #include "GLScene.hpp"
  13. #include "GLTeapot.hpp"
  14. #include "GLCanvas.hpp"
  15. //---------------------------------------------------------------------------
  16. class TDataModule1 : public TDataModule
  17. {
  18. __published: // IDE-managed Components
  19. TGLScene *GLScene1;
  20. TGLLightSource *GLLightSource1;
  21. TGLTeapot *Teapot1;
  22. TGLDummyCube *DCBlueLight;
  23. TGLLightSource *GLLightSource2;
  24. TGLCamera *GLCamera1;
  25. TGLFullScreenViewer *GLFullScreenViewer1;
  26. void __fastcall DataModuleCreate(TObject *Sender);
  27. void __fastcall GLFullScreenViewer1PostRender(TObject *Sender);
  28. void __fastcall GLFullScreenViewer1KeyPress(TObject *Sender, System::WideChar &Key);
  29. private: // User declarations
  30. public: // User declarations
  31. __fastcall TDataModule1(TComponent* Owner);
  32. bool firstPassDone;
  33. };
  34. //---------------------------------------------------------------------------
  35. extern PACKAGE TDataModule1 *DataModule1;
  36. //---------------------------------------------------------------------------
  37. #endif