Unit1.h 2.5 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLCoordinates.hpp"
  11. #include "GLCrossPlatform.hpp"
  12. #include "GLGeomObjects.hpp"
  13. #include "GLHiddenLineShader.hpp"
  14. #include "GLMaterial.hpp"
  15. #include "GLObjects.hpp"
  16. #include "GLOutlineShader.hpp"
  17. #include "GLScene.hpp"
  18. #include "GLWin32Viewer.hpp"
  19. #include <Vcl.ExtCtrls.hpp>
  20. //---------------------------------------------------------------------------
  21. class TForm1 : public TForm
  22. {
  23. __published: // IDE-managed Components
  24. TGLSceneViewer *GLSceneViewer1;
  25. TPanel *Panel1;
  26. TLabel *Label1;
  27. TLabel *Label2;
  28. TLabel *Label3;
  29. TBevel *Bevel1;
  30. TCheckBox *CheckBox1;
  31. TGroupBox *GroupBox1;
  32. TBevel *Bevel2;
  33. TCheckBox *CheckBox2;
  34. TCheckBox *CheckBox3;
  35. TCheckBox *CheckBox4;
  36. TCheckBox *CheckBox5;
  37. TCheckBox *CheckBox6;
  38. TPanel *Panel2;
  39. TGLScene *GLScene1;
  40. TGLLightSource *GLLightSource1;
  41. TGLTorus *Torus1;
  42. TGLSphere *Sphere1;
  43. TGLAnnulus *GLAnnulusOutlined;
  44. TGLAnnulus *GLAnnulusPink;
  45. TGLAnnulus *GLAnnulusDotted;
  46. TGLCube *GLCubeGreen;
  47. TGLCube *GLCubeTransparent;
  48. TGLCamera *GLCamera1;
  49. TGLMaterialLibrary *GLMaterialLibrary1;
  50. TGLOutlineShader *GLOutlineShader1;
  51. TGLHiddenLineShader *GLHiddenLineShader1;
  52. TGLHiddenLineShader *GLHiddenLineShader2;
  53. TGLHiddenLineShader *GLHiddenLineShader3;
  54. TGLHiddenLineShader *GLHiddenLineShader4;
  55. TGLHiddenLineShader *GLHiddenLineShader5;
  56. void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
  57. int X, int Y);
  58. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  59. int Y);
  60. void __fastcall CheckBox1Click(TObject *Sender);
  61. void __fastcall CheckBox2Click(TObject *Sender);
  62. void __fastcall CheckBox3Click(TObject *Sender);
  63. void __fastcall CheckBox4Click(TObject *Sender);
  64. void __fastcall CheckBox5Click(TObject *Sender);
  65. void __fastcall CheckBox6Click(TObject *Sender);
  66. private: // User declarations
  67. int mx, my;
  68. public: // User declarations
  69. __fastcall TForm1(TComponent* Owner);
  70. };
  71. //---------------------------------------------------------------------------
  72. extern PACKAGE TForm1 *Form1;
  73. //---------------------------------------------------------------------------
  74. #endif