123456789101112131415161718192021222324252627282930 |
- /*: Per-Pixel phong shading demo.
- The TGLPhongShader implements phong shading through the use of an
- ARB vertex and fragment program. So far only the material and light
- properties are supported, some form of texture support will be
- added in future updates.
- */
- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- USERES("phong.res");
- USEFORM("Unit1.cpp", Form1);
- //---------------------------------------------------------------------------
- WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
- {
- try
- {
- Application->Initialize();
- Application->CreateForm(__classid(TForm1), &Form1);
- Application->Run();
- }
- catch (Exception &exception)
- {
- Application->ShowException(&exception);
- }
- return 0;
- }
- //---------------------------------------------------------------------------
|