Unit1.h 2.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include <Vcl.Imaging.Jpeg.hpp>
  10. #include "GLBaseClasses.hpp"
  11. #include "GLCadencer.hpp"
  12. #include "GLCoordinates.hpp"
  13. #include "GLCrossPlatform.hpp"
  14. #include "GLCustomShader.hpp"
  15. #include "GLFBORenderer.hpp"
  16. #include "GLGeomObjects.hpp"
  17. #include "GLHUDObjects.hpp"
  18. #include "GLMaterial.hpp"
  19. #include "GLObjects.hpp"
  20. #include "GLScene.hpp"
  21. #include "GLSimpleNavigation.hpp"
  22. #include "GLSLShader.hpp"
  23. #include "GLVectorFileObjects.hpp"
  24. #include "GLWin32Viewer.hpp"
  25. #include "OpenGL1x.hpp"
  26. #include "DDSImage.hpp"
  27. #include <Vcl.ExtCtrls.hpp>
  28. //---------------------------------------------------------------------------
  29. class TForm1 : public TForm
  30. {
  31. __published: // IDE-managed Components
  32. TGLSceneViewer *GLSceneViewer1;
  33. TGLScene *GLScene1;
  34. TGLCamera *GLCamera1;
  35. TGLCamera *GLCamera2;
  36. TGLLightSource *GLLightSource1;
  37. TGLSphere *GLSphere1;
  38. TGLFBORenderer *LightFBORenderer;
  39. TGLDummyCube *SceneRoot;
  40. TGLDirectOpenGL *PrepareShadowMapping;
  41. TGLPlane *GLPlane1;
  42. TGLTorus *GLTorus1;
  43. TGLCylinder *GLCylinder1;
  44. TGLFreeForm *GLFreeForm1;
  45. TGLHUDSprite *GLShadowTextureSprite;
  46. TGLMaterialLibrary *GLMaterialLibrary1;
  47. TGLCadencer *GLCadencer1;
  48. TTimer *Timer1;
  49. TGLSLShader *GLSLShader1;
  50. TGLSLShader *GLSLShader2;
  51. TGLSimpleNavigation *GLNavigation;
  52. void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader);
  53. void __fastcall GLSLShader1UnApply(TGLCustomGLSLShader *Shader, bool &ThereAreMorePasses);
  54. void __fastcall GLSLShader2Apply(TGLCustomGLSLShader *Shader);
  55. void __fastcall GLSLShader2Initialize(TGLCustomGLSLShader *Shader);
  56. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  57. void __fastcall GLSceneViewer1BeforeRender(TObject *Sender);
  58. void __fastcall FormResize(TObject *Sender);
  59. void __fastcall FormCreate(TObject *Sender);
  60. void __fastcall PrepareShadowMappingRender(TObject *Sender, TGLRenderContextInfo &rci);
  61. private: // User declarations
  62. TMatrix FBiasMatrix;
  63. TMatrix FLightModelViewMatrix;
  64. TMatrix FLightProjMatrix;
  65. TMatrix FInvCameraMatrix;
  66. TMatrix FEyeToLightMatrix;
  67. public: // User declarations
  68. __fastcall TForm1(TComponent* Owner);
  69. };
  70. //---------------------------------------------------------------------------
  71. extern PACKAGE TForm1 *Form1;
  72. //---------------------------------------------------------------------------
  73. #endif