Unit1.dfm 2.9 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Fire'
  5. ClientHeight = 300
  6. ClientWidth = 427
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnMouseWheel = FormMouseWheel
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 427
  21. Height = 300
  22. Camera = GLCamera1
  23. Buffer.BackgroundColor = clBlack
  24. FieldOfView = 143.130096435546900000
  25. Align = alClient
  26. OnMouseDown = GLSceneViewer1MouseDown
  27. OnMouseMove = GLSceneViewer1MouseMove
  28. TabOrder = 0
  29. end
  30. object GLScene1: TGLScene
  31. ObjectsSorting = osNone
  32. Left = 8
  33. Top = 8
  34. object Torus1: TGLTorus
  35. Material.FrontProperties.Ambient.Color = {9A99193E9A99193E9A99193E0000803F}
  36. MajorRadius = 3.000000000000000000
  37. MinorRadius = 0.200000002980232200
  38. Rings = 36
  39. Sides = 9
  40. StopAngle = 360.000000000000000000
  41. Parts = [toSides, toStartDisk, toStopDisk]
  42. BehavioursData = {
  43. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  44. 00050000000000000080FF3F0200080500000000000000000000050000000000
  45. 00000000000500000000000000F0034009020008020008}
  46. end
  47. object Sphere1: TGLSphere
  48. Radius = 0.300000011920929000
  49. Slices = 6
  50. Stacks = 6
  51. EffectsData = {
  52. 0458434F4C02010201060A54474C424669726546580201020012000000000200
  53. 02000610474C4669726546584D616E6167657231}
  54. object GLLightSource2: TGLLightSource
  55. Ambient.Color = {0000803F0000803F0000803F0000803F}
  56. ConstAttenuation = 1.000000000000000000
  57. Diffuse.Color = {0000803F8180003F000000000000803F}
  58. Position.Coordinates = {000000000000003F000000000000803F}
  59. SpotCutOff = 180.000000000000000000
  60. end
  61. end
  62. object GLCamera1: TGLCamera
  63. DepthOfView = 100.000000000000000000
  64. FocalLength = 50.000000000000000000
  65. TargetObject = Sphere1
  66. Position.Coordinates = {00000041000000400000A0400000803F}
  67. Left = 152
  68. Top = 104
  69. end
  70. end
  71. object GLCadencer1: TGLCadencer
  72. Scene = GLScene1
  73. Left = 40
  74. Top = 8
  75. end
  76. object GLFireFXManager1: TGLFireFXManager
  77. FireDir.Coordinates = {000000000000803F0000000000000000}
  78. InitialDir.Coordinates = {00000000000000000000000000000000}
  79. Cadencer = GLCadencer1
  80. MaxParticles = 96
  81. ParticleSize = 0.699999988079071000
  82. FireDensity = 0.500000000000000000
  83. FireEvaporation = 0.860000014305114700
  84. FireBurst = 1.000000000000000000
  85. FireRadius = 0.500000000000000000
  86. Disabled = False
  87. Paused = False
  88. ParticleInterval = 0.009999999776482582
  89. UseInterval = True
  90. Left = 72
  91. Top = 8
  92. end
  93. object Timer1: TTimer
  94. OnTimer = Timer1Timer
  95. Left = 8
  96. Top = 40
  97. end
  98. end