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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Fire'
- ClientHeight = 300
- ClientWidth = 427
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnMouseWheel = FormMouseWheel
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 427
- Height = 300
- Camera = GLCamera1
- Buffer.BackgroundColor = clBlack
- FieldOfView = 143.130096435546900000
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 8
- Top = 8
- object Torus1: TGLTorus
- Material.FrontProperties.Ambient.Color = {9A99193E9A99193E9A99193E0000803F}
- MajorRadius = 3.000000000000000000
- MinorRadius = 0.200000002980232200
- Rings = 36
- Sides = 9
- StopAngle = 360.000000000000000000
- Parts = [toSides, toStartDisk, toStopDisk]
- BehavioursData = {
- 0458434F4C02010201060B54474C42496E657274696102001200000000020002
- 00050000000000000080FF3F0200080500000000000000000000050000000000
- 00000000000500000000000000F0034009020008020008}
- end
- object Sphere1: TGLSphere
- Radius = 0.300000011920929000
- Slices = 6
- Stacks = 6
- EffectsData = {
- 0458434F4C02010201060A54474C424669726546580201020012000000000200
- 02000610474C4669726546584D616E6167657231}
- object GLLightSource2: TGLLightSource
- Ambient.Color = {0000803F0000803F0000803F0000803F}
- ConstAttenuation = 1.000000000000000000
- Diffuse.Color = {0000803F8180003F000000000000803F}
- Position.Coordinates = {000000000000003F000000000000803F}
- SpotCutOff = 180.000000000000000000
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = Sphere1
- Position.Coordinates = {00000041000000400000A0400000803F}
- Left = 152
- Top = 104
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- Left = 40
- Top = 8
- end
- object GLFireFXManager1: TGLFireFXManager
- FireDir.Coordinates = {000000000000803F0000000000000000}
- InitialDir.Coordinates = {00000000000000000000000000000000}
- Cadencer = GLCadencer1
- MaxParticles = 96
- ParticleSize = 0.699999988079071000
- FireDensity = 0.500000000000000000
- FireEvaporation = 0.860000014305114700
- FireBurst = 1.000000000000000000
- FireRadius = 0.500000000000000000
- Disabled = False
- Paused = False
- ParticleInterval = 0.009999999776482582
- UseInterval = True
- Left = 72
- Top = 8
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 8
- Top = 40
- end
- end
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