Unit1.h 1.7 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLBehaviours.hpp"
  11. #include "GLCadencer.hpp"
  12. #include "GLCoordinates.hpp"
  13. #include "GLCrossPlatform.hpp"
  14. #include "GLFireFX.hpp"
  15. #include "GLGeomObjects.hpp"
  16. #include "GLObjects.hpp"
  17. #include "GLScene.hpp"
  18. #include "GLWin32Viewer.hpp"
  19. #include <Vcl.ExtCtrls.hpp>
  20. //---------------------------------------------------------------------------
  21. class TForm1 : public TForm
  22. {
  23. __published: // IDE-managed Components
  24. TGLSceneViewer *GLSceneViewer1;
  25. TGLScene *GLScene1;
  26. TGLTorus *Torus1;
  27. TGLSphere *Sphere1;
  28. TGLLightSource *GLLightSource2;
  29. TGLCamera *GLCamera1;
  30. TGLCadencer *GLCadencer1;
  31. TGLFireFXManager *GLFireFXManager1;
  32. TTimer *Timer1;
  33. void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta,
  34. TPoint &MousePos, bool &Handled);
  35. void __fastcall Timer1Timer(TObject *Sender);
  36. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  37. int Y);
  38. void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
  39. int X, int Y);
  40. private: // User declarations
  41. public: // User declarations
  42. __fastcall TForm1(TComponent* Owner);
  43. };
  44. //---------------------------------------------------------------------------
  45. extern PACKAGE TForm1 *Form1;
  46. //---------------------------------------------------------------------------
  47. #endif