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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLBlur"
- #pragma link "GLCadencer"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLGeomObjects"
- #pragma link "GLMaterial"
- #pragma link "GLObjects"
- #pragma link "GLPolyhedron"
- #pragma link "GLScene"
- #pragma link "GLSimpleNavigation"
- #pragma link "GLTeapot"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- GLCube1->RollAngle = GLCube1->RollAngle - 175*deltaTime;
- GLCube1->TurnAngle = GLCube1->TurnAngle + 175*deltaTime;
- GLTorus1->RollAngle = GLTorus1->RollAngle - 5*deltaTime;
- GLTorus1->TurnAngle = GLTorus1->TurnAngle + 5*deltaTime;
- GLIcosahedron1->RollAngle = GLIcosahedron1->RollAngle - 50*deltaTime;
- GLIcosahedron1->TurnAngle = GLIcosahedron1->TurnAngle + 50*deltaTime;
- GLCube1->Position->X = Sin(newTime+2)*8-1;
- GLCube1->Position->Y = Cos(newTime+2)*2;
- GLCube1->Position->Z = Cos(newTime+2)*3;
- GLCube2->Position->X = Sin(newTime+2)*8-1;
- GLSceneViewer1->Invalidate();
- }
- //---------------------------------------------------------------------------
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