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- object Form1: TForm1
- Left = 0
- Top = 0
- Align = alClient
- BorderStyle = bsNone
- Caption = 'GLScene Archipelago'
- ClientHeight = 421
- ClientWidth = 560
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnKeyPress = FormKeyPress
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 560
- Height = 421
- Camera = GLCamera
- BeforeRender = GLSceneViewerBeforeRender
- Buffer.FogEnvironment.FogColor.Color = {0000803F0000803F0000803F0000803F}
- Buffer.FogEnvironment.FogStart = 500.000000000000000000
- Buffer.FogEnvironment.FogEnd = 1000.000000000000000000
- Buffer.FogEnvironment.FogDistance = fdEyeRadial
- Buffer.BackgroundColor = clGray
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
- Buffer.FogEnable = True
- FieldOfView = 140.778594970703100000
- PenAsTouch = False
- Align = alClient
- TabOrder = 0
- end
- object PAProgress: TPanel
- Left = 200
- Top = 168
- Width = 185
- Height = 49
- BorderWidth = 6
- TabOrder = 1
- Visible = False
- object Label1: TLabel
- Left = 7
- Top = 7
- Width = 171
- Height = 20
- Align = alTop
- Alignment = taCenter
- AutoSize = False
- Caption = 'Loading && compressing textures'
- end
- object ProgressBar: TProgressBar
- Left = 7
- Top = 27
- Width = 171
- Height = 15
- Align = alClient
- Max = 16
- TabOrder = 0
- end
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 40
- Top = 32
- object SkyDome: TGLSkyDome
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- Bands = <
- item
- StartColor.Color = {0000803F0000803F0000803F0000803F}
- StopAngle = 25.000000000000000000
- Slices = 9
- end
- item
- StartAngle = 25.000000000000000000
- StopAngle = 90.000000000000000000
- StopColor.Color = {938C0C3E938C0C3E938E0E3F0000803F}
- Slices = 9
- Stacks = 4
- end>
- Stars = <>
- Options = [sdoTwinkle]
- end
- object DCCamera: TGLDummyCube
- Position.Coordinates = {0000000000000041000000000000803F}
- CubeSize = 1.000000000000000000
- object GLCamera: TGLCamera
- DepthOfView = 1000.000000000000000000
- FocalLength = 75.000000000000000000
- TargetObject = DCCamera
- Position.Coordinates = {000000000000803F000040400000803F}
- Left = 264
- Top = 160
- end
- end
- object TerrainRenderer: TGLTerrainRenderer
- Direction.Coordinates = {000000000000803F0000000000000000}
- Scale.Coordinates = {00002040000020400000003F00000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- HeightDataSource = GLCustomHDS1
- TileSize = 32
- TilesPerTexture = 1.000000000000000000
- MaterialLibrary = MaterialLibrary
- CLODPrecision = 5
- OnHeightDataPostRender = TerrainRendererHeightDataPostRender
- ContourWidth = 0
- end
- object DOWake: TGLDirectOpenGL
- OnProgress = DOWakeProgress
- UseBuildList = False
- OnRender = DOWakeRender
- Blend = False
- end
- object FFSailBoat: TGLFreeForm
- Scale.Coordinates = {9A99193E9A99193E9A99193E00000000}
- MaterialLibrary = MLSailBoat
- end
- object LSSun: TGLLightSource
- Ambient.Color = {9A99993E9A99993E9A99993E0000803F}
- ConstAttenuation = 1.000000000000000000
- Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F0000803F}
- LightStyle = lsParallel
- Specular.Color = {00000000000000000000000000000000}
- SpotCutOff = 180.000000000000000000
- SpotDirection.Coordinates = {0000803F0000803F0000003F00000000}
- end
- object HTFPS: TGLHUDText
- Position.Coordinates = {000096420000C841000000000000803F}
- BitmapFont = BFSmall
- Rotation = 0.000000000000000000
- ModulateColor.Color = {0000000000000000000000000000803F}
- end
- object HTHelp: TGLHUDText
- Up.Coordinates = {4CB7F8BE05C45F3F0000000000000000}
- BitmapFont = BFLarge
- Rotation = 0.000000000000000000
- end
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 376
- Top = 96
- end
- object GLCadencer: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencerProgress
- Left = 112
- Top = 32
- end
- object MaterialLibrary: TGLMaterialLibrary
- Materials = <
- item
- Name = 'detail'
- Tag = 0
- Material.Texture.ImageClassName = 'TGLPicFileImage'
- Material.Texture.Image.PictureFileName = 'detail.jpg'
- Material.Texture.TextureMode = tmModulate
- Material.Texture.TextureFormat = tfLuminance
- Material.Texture.Compression = tcStandard
- Material.Texture.Disabled = False
- TextureScale.Coordinates = {00008042000080420000804200000000}
- Texture2Name = 'detail'
- end
- item
- Name = 'water'
- Tag = 0
- Material.BlendingMode = bmTransparency
- Material.Texture.ImageClassName = 'TGLPicFileImage'
- Material.Texture.Image.PictureFileName = '035eau.jpg'
- Material.Texture.TextureMode = tmModulate
- Material.Texture.MappingSCoordinates.Coordinates = {CDCC4C3D000000000000000000000000}
- Material.Texture.MappingTCoordinates.Coordinates = {00000000CDCC4C3D0000000000000000}
- Material.Texture.Disabled = False
- Texture2Name = 'water'
- end
- item
- Name = 'wake'
- Tag = 0
- Material.Texture.ImageClassName = 'TGLPicFileImage'
- Material.Texture.Image.PictureFileName = 'wake.bmp'
- Material.Texture.TextureMode = tmModulate
- Material.Texture.Disabled = False
- Texture2Name = 'wake'
- end>
- Left = 40
- Top = 96
- end
- object GLHeightTileFileHDS1: TGLHeightTileFileHDS
- HTFFileName = 'Data\\Islands.htf'
- InfiniteWrap = False
- MaxPoolSize = 0
- Left = 200
- Top = 32
- end
- object BFSmall: TGLWindowsBitmapFont
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWhite
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Left = 296
- Top = 96
- end
- object GLCustomHDS1: TGLCustomHDS
- MaxPoolSize = 0
- OnStartPreparingData = GLCustomHDS1StartPreparingData
- OnMarkDirtyEvent = GLCustomHDS1MarkDirtyEvent
- Left = 200
- Top = 96
- end
- object MLSailBoat: TGLMaterialLibrary
- TexturePaths = '..\\Data'
- Left = 112
- Top = 96
- end
- object BFLarge: TGLWindowsBitmapFont
- Font.Charset = RUSSIAN_CHARSET
- Font.Color = clWhite
- Font.Height = -21
- Font.Name = 'Arial'
- Font.Style = []
- Left = 296
- Top = 32
- end
- end
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