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- /*
- //-----------------------------------------------------
- // SphereSweepAndSlide - Initial work by Dan Bartlett
- // Shows how to use the FPS Movement behaviour
- //------------------------------------------------------
- // Controls:
- // W,A,S,D: Movement
- // Mouse: Movement
- // I,J,K,L,O,P: Movement (2nd sphere)
- // F2, F3: First person, Third person
- // F5: Toggle wireframe
- // Space: Move upwards
- // Esc: Quit
- //--------------------------------------------------------
- */
- #include <vcl.h>
- #include <tchar.h>
- #pragma hdrstop
- //---------------------------------------------------------------------------
- USEFORM("Unit1.cpp", Form1);
- //---------------------------------------------------------------------------
- int WINAPI _tWinMain(HINSTANCE, HINSTANCE, LPTSTR, int)
- {
- try
- {
- Application->Initialize();
- Application->MainFormOnTaskBar = true;
- Application->CreateForm(__classid(TForm1), &Form1);
- Application->Run();
- }
- catch (Exception &exception)
- {
- Application->ShowException(&exception);
- }
- catch (...)
- {
- try
- {
- throw Exception("");
- }
- catch (Exception &exception)
- {
- Application->ShowException(&exception);
- }
- }
- return 0;
- }
- //---------------------------------------------------------------------------
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