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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include <Vcl.Imaging.jpeg.hpp>
- #include "GLS.AsyncTimer.hpp"
- #include "GLS.BaseClasses.hpp"
- #include "GLS.Cadencer.hpp"
- #include "GLS.Coordinates.hpp"
- #include "GLS.Material.hpp"
- #include "GLS.Objects.hpp"
- #include "GLS.Scene.hpp"
- #include "GLS.VectorFileObjects.hpp"
- #include "GLS.SceneViewer.hpp"
- #include "GLS.FileMD2.hpp"
- #include "GLS.Utils.hpp"
- #include "Import.CgGL.hpp"
- #include "GLSL.cgShader.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TGLSceneViewer *GLSceneViewer1;
- TGLScene *GLScene1;
- TGLDummyCube *GLDummyCube1;
- TGLCamera *GLCamera1;
- TGLLightSource *GLLightSource1;
- TGLActor *GLActor1;
- TCgShader *CgCellShader;
- TGLMaterialLibrary *GLMaterialLibrary1;
- TGLCadencer *GLCadencer1;
- TGLAsyncTimer *AsyncTimer1;
- void __fastcall FormCreate(TObject *Sender);
- void __fastcall CgCellShaderApplyVP(TCgProgram *CgProgram, TObject *Sender);
- void __fastcall CgCellShaderInitialize(TCustomCgShader *CgShader);
- void __fastcall CgCellShaderApplyFP(TCgProgram *CgProgram, TObject *Sender);
- void __fastcall CgCellShaderUnApplyFP(TCgProgram *CgProgram);
- void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
- int X, int Y);
- void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
- int Y);
- void __fastcall AsyncTimer1Timer(TObject *Sender);
- private: // User declarations
- int mx,my;
- public: // User declarations
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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