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- //
- // Fragment Program
- //
- // - Blends four textures
- //
- struct vert2Frag
- {
- float4 Position : POSITION;
- float4 Tex0 : TEXCOORD0;
- float4 Tex1 : TEXCOORD1;
- float4 Tex2 : TEXCOORD2;
- float4 Tex3 : TEXCOORD3;
- };
- fragout main( vert2Frag IN,
- uniform sampler2D Map0,
- uniform sampler2D Map1,
- uniform sampler2D Map2,
- uniform sampler2D Map3,
- uniform float4 weights
- )
- {
- fragout OUT;
- OUT.col = f4tex2D(Map0,IN.Tex0.xyz) * weights[0];
- OUT.col += f4tex2D(Map1,IN.Tex1.xyz) * weights[1];
- OUT.col += f4tex2D(Map2,IN.Tex2.xyz) * weights[2];
- OUT.col += f4tex2D(Map3,IN.Tex3.xyz) * weights[3];
- return OUT;
- }
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