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Unit1.dfm 2.3 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Bending Cylinder'
  5. ClientHeight = 397
  6. ClientWidth = 586
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. PixelsPerInch = 96
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 586
  20. Height = 397
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = clBackground
  23. FieldOfView = 151.723861694335900000
  24. PenAsTouch = False
  25. Align = alClient
  26. OnMouseDown = GLSceneViewer1MouseDown
  27. OnMouseMove = GLSceneViewer1MouseMove
  28. TabOrder = 0
  29. end
  30. object CBSpline: TCheckBox
  31. Left = 120
  32. Top = 8
  33. Width = 57
  34. Height = 17
  35. Caption = 'Splines'
  36. TabOrder = 1
  37. OnClick = CBSplineClick
  38. end
  39. object CBFat: TCheckBox
  40. Left = 376
  41. Top = 8
  42. Width = 57
  43. Height = 17
  44. Caption = 'Fat/Slim'
  45. TabOrder = 2
  46. end
  47. object PanelFPS: TPanel
  48. Left = 208
  49. Top = 8
  50. Width = 129
  51. Height = 17
  52. Caption = 'FPS'
  53. TabOrder = 3
  54. end
  55. object GLScene1: TGLScene
  56. Left = 24
  57. Top = 128
  58. object GLLightSource1: TGLLightSource
  59. ConstAttenuation = 1.000000000000000000
  60. Position.Coordinates = {0000484200004842000048420000803F}
  61. SpotCutOff = 180.000000000000000000
  62. end
  63. object Pipe1: TGLPipe
  64. Position.Coordinates = {00000000000080BF000000000000803F}
  65. Nodes = <
  66. item
  67. end
  68. item
  69. Y = 1.000000000000000000
  70. end
  71. item
  72. X = -1.000000000000000000
  73. Y = 2.000000000000000000
  74. end>
  75. Parts = [ppOutside, ppInside, ppStartDisk, ppStopDisk]
  76. Radius = 0.100000001490116100
  77. end
  78. object DummyCube1: TGLDummyCube
  79. CubeSize = 1.000000000000000000
  80. end
  81. object GLCamera1: TGLCamera
  82. DepthOfView = 100.000000000000000000
  83. FocalLength = 50.000000000000000000
  84. TargetObject = DummyCube1
  85. Position.Coordinates = {0000803F00004040000080400000803F}
  86. Left = 160
  87. Top = 120
  88. end
  89. end
  90. object GLCadencer1: TGLCadencer
  91. Scene = GLScene1
  92. OnProgress = GLCadencer1Progress
  93. Left = 24
  94. Top = 192
  95. end
  96. object Timer1: TTimer
  97. OnTimer = Timer1Timer
  98. Left = 96
  99. Top = 128
  100. end
  101. end