Unit1.dfm 2.6 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Tentacles'
  5. ClientHeight = 373
  6. ClientWidth = 541
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 541
  21. Height = 373
  22. Camera = GLCamera1
  23. Buffer.BackgroundColor = clBlack
  24. FieldOfView = 149.984252929687500000
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object PanelFPS: TPanel
  29. Left = 208
  30. Top = 8
  31. Width = 121
  32. Height = 17
  33. Caption = 'FPS'
  34. TabOrder = 1
  35. end
  36. object GLScene1: TGLScene
  37. Left = 16
  38. Top = 16
  39. object DCBase: TGLDummyCube
  40. Position.Coordinates = {00000000000000C0000000000000803F}
  41. CubeSize = 1.000000000000000000
  42. object Sphere1: TGLSphere
  43. Material.FrontProperties.Ambient.Color = {00000000CDCC4C3E000000000000803F}
  44. Material.FrontProperties.Diffuse.Color = {938C0C3E938E0E3F938C0C3E0000803F}
  45. Material.FrontProperties.Emission.Color = {0000000039B4483E000000000000803F}
  46. Scale.Coordinates = {000000400000003F0000004000000000}
  47. Radius = 1.000000000000000000
  48. Slices = 32
  49. Stacks = 8
  50. end
  51. object Pipe1: TGLPipe
  52. Nodes = <>
  53. Radius = 1.000000000000000000
  54. end
  55. object Pipe2: TGLPipe
  56. Nodes = <>
  57. Radius = 1.000000000000000000
  58. end
  59. object Pipe3: TGLPipe
  60. Nodes = <>
  61. Radius = 1.000000000000000000
  62. end
  63. object Pipe4: TGLPipe
  64. Nodes = <>
  65. Radius = 1.000000000000000000
  66. end
  67. object Pipe5: TGLPipe
  68. Nodes = <>
  69. Radius = 1.000000000000000000
  70. end
  71. end
  72. object GLLightSource1: TGLLightSource
  73. ConstAttenuation = 1.000000000000000000
  74. Position.Coordinates = {00004842000020420000F0410000803F}
  75. SpotCutOff = 180.000000000000000000
  76. end
  77. object DCTarget: TGLDummyCube
  78. CubeSize = 1.000000000000000000
  79. end
  80. object GLCamera1: TGLCamera
  81. DepthOfView = 100.000000000000000000
  82. FocalLength = 50.000000000000000000
  83. TargetObject = DCTarget
  84. Position.Coordinates = {0000C0400000A040000080400000803F}
  85. end
  86. end
  87. object GLCadencer1: TGLCadencer
  88. Scene = GLScene1
  89. OnProgress = GLCadencer1Progress
  90. Left = 56
  91. Top = 16
  92. end
  93. object Timer1: TTimer
  94. OnTimer = Timer1Timer
  95. Left = 16
  96. Top = 48
  97. end
  98. end