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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Smooth Navigator'
- ClientHeight = 422
- ClientWidth = 625
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnClose = FormClose
- OnCreate = FormCreate
- OnKeyPress = FormKeyPress
- OnMouseWheel = FormMouseWheel
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 625
- Height = 375
- Camera = GLCamera1
- Buffer.BackgroundColor = clTeal
- FieldOfView = 150.137161254882800000
- PenAsTouch = False
- Align = alClient
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object Panel3: TPanel
- Left = 0
- Top = 375
- Width = 625
- Height = 47
- Align = alBottom
- BevelOuter = bvNone
- TabOrder = 1
- object MouseLookCheckBox: TCheckBox
- Left = 8
- Top = 6
- Width = 290
- Height = 17
- Caption = 'Mouse Look Active (toggle by pressing the space bar)'
- TabOrder = 0
- OnClick = MouseLookCheckBoxClick
- end
- object GroupBox2: TGroupBox
- Left = 288
- Top = 1
- Width = 193
- Height = 46
- Caption = 'FPS'
- TabOrder = 1
- object RadioButton6: TRadioButton
- Left = 8
- Top = 16
- Width = 41
- Height = 17
- Caption = 'Max'
- Checked = True
- TabOrder = 0
- TabStop = True
- OnClick = RadioButton6Click
- end
- object RadioButton7: TRadioButton
- Left = 64
- Top = 16
- Width = 50
- Height = 17
- Caption = 'Middle'
- TabOrder = 1
- OnClick = RadioButton7Click
- end
- object RadioButton8: TRadioButton
- Left = 136
- Top = 16
- Width = 50
- Height = 17
- Caption = 'Low'
- TabOrder = 2
- OnClick = RadioButton8Click
- end
- end
- object GroupBox1: TGroupBox
- Left = 488
- Top = 1
- Width = 129
- Height = 46
- Caption = 'Controls'
- TabOrder = 2
- object Label1: TLabel
- Left = 8
- Top = 13
- Width = 58
- Height = 13
- Caption = 'Fly = WASD'
- end
- object Panel1: TPanel
- Left = 7
- Top = 27
- Width = 114
- Height = 17
- Alignment = taLeftJustify
- BevelOuter = bvNone
- Caption = 'Accelerate = Hold Shift'
- TabOrder = 0
- end
- end
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 16
- Top = 8
- object scene: TGLDummyCube
- CubeSize = 500.000000000000000000
- object GLXYZGrid1: TGLXYZGrid
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- XSamplingScale.Min = -1000.000000000000000000
- XSamplingScale.Max = 1000.000000000000000000
- XSamplingScale.Step = 20.000000000000000000
- YSamplingScale.Min = -1000.000000000000000000
- YSamplingScale.Max = 1000.000000000000000000
- YSamplingScale.Step = 20.000000000000000000
- ZSamplingScale.Step = 0.100000001490116100
- end
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- object GLSphere1: TGLSphere
- Material.FrontProperties.Ambient.Color = {CDCC4C3EC9C8483FCDCC4C3E0000803F}
- Material.FrontProperties.Diffuse.Color = {E0DF5F3FCDCC4C3FCDCC4C3F0000803F}
- Material.FrontProperties.Emission.Color = {AFAEAE3E000000008180803D0000803F}
- Radius = 10.000000000000000000
- end
- object GLArrowLine1: TGLArrowLine
- Material.FrontProperties.Ambient.Color = {0000803FF8FEFE3E000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000803FF8FEFE3E000000000000803F}
- Material.FrontProperties.Emission.Color = {0000803FF8FEFE3E000000000000803F}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Position.Coordinates = {0000000000004843000000000000803F}
- Scale.Coordinates = {0000C8420000C8420000C84200000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- BottomRadius = 0.100000001490116100
- Height = 1.000000000000000000
- TopRadius = 0.100000001490116100
- TopArrowHeadHeight = 0.500000000000000000
- TopArrowHeadRadius = 0.200000002980232200
- BottomArrowHeadHeight = 0.500000000000000000
- BottomArrowHeadRadius = 0.200000002980232200
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100000.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = GLArrowLine1
- CameraStyle = csInfinitePerspective
- Position.Coordinates = {0000FAC300004843000061C40000803F}
- Direction.Coordinates = {F304353F00000080F304353F00000000}
- Up.Coordinates = {00000000FFFF7F3F0000000000000000}
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 80
- Top = 8
- end
- object FPSTimer: TTimer
- OnTimer = FPSTimerTimer
- Left = 152
- Top = 8
- end
- end
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