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Unit1.dfm 2.7 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Hierarchy'
  5. ClientHeight = 442
  6. ClientWidth = 567
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCloseQuery = FormCloseQuery
  15. OnResize = FormResize
  16. DesignSize = (
  17. 567
  18. 442)
  19. PixelsPerInch = 96
  20. TextHeight = 13
  21. object GLSceneViewer1: TGLSceneViewer
  22. Left = 0
  23. Top = 0
  24. Width = 567
  25. Height = 417
  26. Camera = GLCamera1
  27. Buffer.BackgroundColor = clSilver
  28. FieldOfView = 128.753723144531300000
  29. Align = alClient
  30. TabOrder = 0
  31. end
  32. object TrackBar: TTrackBar
  33. Left = 0
  34. Top = 417
  35. Width = 567
  36. Height = 25
  37. Align = alBottom
  38. Max = 360
  39. PageSize = 10
  40. Frequency = 10
  41. TabOrder = 1
  42. ThumbLength = 15
  43. OnChange = TrackBarChange
  44. ExplicitTop = 388
  45. ExplicitWidth = 544
  46. end
  47. object CBPlay: TCheckBox
  48. Left = 5
  49. Top = 390
  50. Width = 41
  51. Height = 17
  52. Anchors = [akLeft, akBottom]
  53. Caption = 'Play'
  54. TabOrder = 2
  55. end
  56. object GLScene1: TGLScene
  57. Left = 16
  58. Top = 48
  59. object Cube1: TGLCube
  60. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  61. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  62. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  63. end
  64. object DummyCube1: TGLDummyCube
  65. CubeSize = 2.000000000000000000
  66. object Cube2: TGLCube
  67. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  68. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  69. Position.Coordinates = {0000404000000000000000000000803F}
  70. CubeSize = {0000003F0000003F0000003F}
  71. object DummyCube2: TGLDummyCube
  72. Direction.Coordinates = {00000000F304353FF304353F00000000}
  73. Up.Coordinates = {00000000F304353FF30435BF00000000}
  74. CubeSize = 1.000000000000000000
  75. object Cube3: TGLCube
  76. Position.Coordinates = {000000000000803F000000000000803F}
  77. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  78. end
  79. end
  80. end
  81. end
  82. object GLLightSource1: TGLLightSource
  83. ConstAttenuation = 1.000000000000000000
  84. SpotCutOff = 180.000000000000000000
  85. end
  86. object GLCamera1: TGLCamera
  87. DepthOfView = 100.000000000000000000
  88. FocalLength = 100.000000000000000000
  89. TargetObject = Cube1
  90. Position.Coordinates = {000020410000A040000020410000803F}
  91. end
  92. end
  93. object GLCadencer1: TGLCadencer
  94. Scene = GLScene1
  95. OnProgress = GLCadencer1Progress
  96. Left = 16
  97. Top = 88
  98. end
  99. end