123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 |
- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Pong'
- ClientHeight = 235
- ClientWidth = 534
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 534
- Height = 235
- Camera = GLCamera1
- Buffer.BackgroundColor = clBlack
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
- FieldOfView = 133.897399902343800000
- Align = alClient
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 32
- Top = 8
- object GLShadowVolume: TGLShadowVolume
- Lights = <
- item
- LightSource = GLLightSource1
- end>
- Occluders = <
- item
- Caster = Ball
- end
- item
- Caster = Pad
- end>
- Options = [svoCacheSilhouettes, svoWorldScissorClip, svoDesignVisible]
- object Plane1: TGLPlane
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Mat'
- Position.Coordinates = {0000000000000000000000BF0000803F}
- Height = 10.000000000000000000
- Width = 15.000000000000000000
- object Cube1: TGLCube
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Edge'
- Position.Coordinates = {000000000000A0400000803E0000803F}
- CubeSize = {000078410000003F0000003F}
- end
- object Cube2: TGLCube
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Edge'
- Position.Coordinates = {0000F0C0000000000000803E0000803F}
- CubeSize = {0000003F000020410000003F}
- end
- object Cube3: TGLCube
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Edge'
- Position.Coordinates = {0000F040000000000000803E0000803F}
- CubeSize = {0000003F000020410000003F}
- end
- end
- object Ball: TGLSphere
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Ball'
- Radius = 0.400000005960464500
- Slices = 12
- Stacks = 9
- end
- object Pad: TGLCube
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Pad'
- Position.Coordinates = {00000000666696C0000080BE0000803F}
- CubeSize = {000000400000003F0000003F}
- end
- end
- object DummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = DummyCube1
- Position.Coordinates = {00000000000070C1000020410000803F}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- end
- end
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {00004040000080BF0000A0400000803F}
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- object SpaceText1: TGLSpaceText
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000803F}
- Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
- Material.FrontProperties.Shininess = 75
- Direction.Coordinates = {00000000EA4677BFEE83843E00000000}
- Position.Coordinates = {0000C0BF00000000000060400000803F}
- Scale.Coordinates = {000000400000803F0000803F00000000}
- Up.Coordinates = {00000000EE83843EEA46773F00000000}
- Extrusion = 1.000000000000000000
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -16
- Font.Name = 'Arial'
- Font.Style = [fsBold]
- Lines.Strings = (
- '000')
- allowedDeviation = 1.000000000000000000
- CharacterRange = stcrNumbers
- end
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'Mat'
- Tag = 0
- Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
- end
- item
- Name = 'Edge'
- Tag = 0
- Material.FrontProperties.Diffuse.Color = {0000803FBDBCBC3EF1F0F03D0000803F}
- end
- item
- Name = 'Ball'
- Tag = 0
- Material.FrontProperties.Shininess = 75
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- end
- item
- Name = 'Pad'
- Tag = 0
- Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
- end>
- Left = 40
- Top = 72
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 344
- Top = 8
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- MaxDeltaTime = 0.050000000000000000
- OnProgress = GLCadencer1Progress
- Left = 120
- Top = 8
- end
- end
|