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- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLS.BaseClasses"
- #pragma link "GLS.Cadencer"
- #pragma link "GLS.Coordinates"
- #pragma link "GLS.HUDObjects"
- #pragma link "GLS.NGDManager"
- #pragma link "GLS.Objects"
- #pragma link "GLS.Scene"
- #pragma link "GLS.SimpleNavigation"
- #pragma link "GLS.SceneViewer"
- #pragma link "GLS.XCollection"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button1Click(TObject *Sender)
- {
- TGLCube *GLCube1;
- TGLNGDDynamic *DynNGDBehav;
- GLCube1 = (TGLCube *)(GLDummyCube1->AddNewChild(__classid(TGLCube)));
- GLCube1->Material->FrontProperties->Diffuse->RandomColor();
- GLCube1->Position->SetPoint(Random(), 2, Random());
- DynNGDBehav = (TGLNGDDynamic *)GLCube1->GetOrCreateBehaviour(__classid(TGLNGDDynamic));
- DynNGDBehav->Manager = GLNGDManager1;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button2Click(TObject *Sender)
- {
- TGLSphere *GLSphere1;
- TGLNGDDynamic *DynNGDBehav;
- GLSphere1 = (TGLSphere *)(GLDummyCube1->AddNewChild(__classid(TGLSphere)));
- GLSphere1->Material->FrontProperties->Diffuse->RandomColor();
- GLSphere1->Position->SetPoint(Random(), 2, Random());
- DynNGDBehav = (TGLNGDDynamic *)GLSphere1->GetOrCreateBehaviour(__classid(TGLNGDDynamic));
- DynNGDBehav->Manager = GLNGDManager1;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button3Click(TObject *Sender)
- {
- TGLCone *GLCone1;
- TGLNGDDynamic *DynNGDBehav;
- GLCone1 = (TGLCone *)(GLDummyCube1->AddNewChild(__classid(TGLCone)));
- GLCone1->Material->FrontProperties->Diffuse->RandomColor();
- GLCone1->Position->SetPoint(Random(), 2, Random());
- DynNGDBehav = (TGLNGDDynamic *)GLCone1->GetOrCreateBehaviour(__classid(TGLNGDDynamic));
- DynNGDBehav->Manager = GLNGDManager1;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button4Click(TObject *Sender)
- {
- TGLCylinder *GLCylinder1;
- TGLNGDDynamic *DynNGDBehav;
- GLCylinder1 = (TGLCylinder *)(GLDummyCube1->AddNewChild(__classid(TGLCylinder)));
- GLCylinder1->Material->FrontProperties->Diffuse->RandomColor();
- GLCylinder1->Position->SetPoint(Random(), 2, Random());
- DynNGDBehav = (TGLNGDDynamic *)GLCylinder1->GetOrCreateBehaviour(__classid(TGLNGDDynamic));
- DynNGDBehav->Manager = GLNGDManager1;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button5Click(TObject *Sender)
- {
- TGLCapsule *GLCapsule1;
- TGLNGDDynamic *DynNGDBehav;
- GLCapsule1 = (TGLCapsule *)(GLDummyCube1->AddNewChild(__classid(TGLCapsule)));
- GLCapsule1->Material->FrontProperties->Diffuse->RandomColor();
- GLCapsule1->Position->SetPoint(Random(), 2, Random());
- GLCapsule1->PitchAngle = 90;
- DynNGDBehav = (TGLNGDDynamic *)GLCapsule1->GetOrCreateBehaviour(__classid(TGLNGDDynamic));
- DynNGDBehav->Manager = GLNGDManager1;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::Button6Click(TObject *Sender)
- {
- GLDummyCube1->DeleteChildren();
- GLSceneViewer1->Invalidate();
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
- const double newTime)
- {
- GLNGDManager1->Step(deltaTime);
- GLResolutionIndependantHUDText1->Text = "Bodycount:=" + IntToStr
- (GLNGDManager1->NewtonBodyCount);
- }
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