Unit1.cpp 3.2 KB

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  1. //---------------------------------------------------------------------------
  2. #include <vcl.h>
  3. #pragma hdrstop
  4. #include "Unit1.h"
  5. //---------------------------------------------------------------------------
  6. #pragma package(smart_init)
  7. #pragma link "GLS.Scene"
  8. #pragma link "GLS.Objects"
  9. #pragma link "GLS.Cadencer"
  10. #pragma link "GLS.SceneViewer"
  11. #pragma link "GLS.BaseClasses"
  12. #pragma link "GLS.Coordinates"
  13. #pragma link "GLLensFlare"
  14. #pragma link "GLS.SimpleNavigation"
  15. #pragma link "GLS.SkyDome"
  16. #pragma link "GLAtmosphere"
  17. #pragma link "GLLensFlare"
  18. #pragma resource "*.dfm"
  19. TForm1 *Form1;
  20. //---------------------------------------------------------------------------
  21. __fastcall TForm1::TForm1(TComponent* Owner)
  22. : TForm(Owner)
  23. {
  24. }
  25. //---------------------------------------------------------------------------
  26. void __fastcall TForm1::FormCreate(TObject *Sender)
  27. {
  28. Atmosphere = (TGLAtmosphere *)(GLDummyCube1->AddNewChild(__classid(TGLAtmosphere)));
  29. Atmosphere->Sun = GLLensFlare1;
  30. Atmosphere->SetOptimalAtmosphere2(GLSphere1->Radius);
  31. GLSkyDome1->Bands->Clear();
  32. GLSkyDome1->Stars->AddRandomStars(5000, ConvertColorVector(clrWhite));
  33. }
  34. //---------------------------------------------------------------------------
  35. void __fastcall TForm1::FormClose(TObject *Sender, TCloseAction &Action)
  36. {
  37. Atmosphere->Free();
  38. }
  39. //---------------------------------------------------------------------------
  40. void __fastcall TForm1::Button1Click(TObject *Sender)
  41. {
  42. GLSphere1->Roll(20);
  43. }
  44. //---------------------------------------------------------------------------
  45. void __fastcall TForm1::Button2Click(TObject *Sender)
  46. {
  47. GLLensFlare1->Slide(0.8);
  48. }
  49. //---------------------------------------------------------------------------
  50. void __fastcall TForm1::Button3Click(TObject *Sender)
  51. {
  52. GLLensFlare1->Slide(-0.8);
  53. }
  54. //---------------------------------------------------------------------------
  55. void __fastcall TForm1::Button4Click(TObject *Sender)
  56. {
  57. GLDummyCube1->Slide(-0.5);
  58. }
  59. //---------------------------------------------------------------------------
  60. void __fastcall TForm1::Button5Click(TObject *Sender)
  61. {
  62. GLDummyCube1->Slide(0.5);
  63. }
  64. //---------------------------------------------------------------------------
  65. void __fastcall TForm1::Button6Click(TObject *Sender)
  66. {
  67. Atmosphere->Visible = ! Atmosphere->Visible;
  68. }
  69. //---------------------------------------------------------------------------
  70. void __fastcall TForm1::Button8Click(TObject *Sender)
  71. {
  72. Atmosphere->TogleBlendingMode();
  73. }
  74. //---------------------------------------------------------------------------
  75. void __fastcall TForm1::Button10Click(TObject *Sender)
  76. {
  77. GLCamera1->AdjustDistanceToTarget(1.1);
  78. }
  79. //---------------------------------------------------------------------------
  80. void __fastcall TForm1::Button9Click(TObject *Sender)
  81. {
  82. GLCamera1->AdjustDistanceToTarget((float)1 / 1.1);
  83. }
  84. //---------------------------------------------------------------------------
  85. void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
  86. const double newTime)
  87. {
  88. GLSceneViewer1->Invalidate();
  89. }
  90. //---------------------------------------------------------------------------