ParticleMasking.cbproj 53 KB

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  1001. </DeployClass>
  1002. <DeployClass Name="UWP_CppLogo150">
  1003. <Platform Name="Win32">
  1004. <RemoteDir>Assets</RemoteDir>
  1005. <Operation>1</Operation>
  1006. </Platform>
  1007. <Platform Name="Win64">
  1008. <RemoteDir>Assets</RemoteDir>
  1009. <Operation>1</Operation>
  1010. </Platform>
  1011. </DeployClass>
  1012. <DeployClass Name="UWP_CppLogo44">
  1013. <Platform Name="Win32">
  1014. <RemoteDir>Assets</RemoteDir>
  1015. <Operation>1</Operation>
  1016. </Platform>
  1017. <Platform Name="Win64">
  1018. <RemoteDir>Assets</RemoteDir>
  1019. <Operation>1</Operation>
  1020. </Platform>
  1021. </DeployClass>
  1022. <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
  1023. <ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/>
  1024. <ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/>
  1025. <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
  1026. <ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/>
  1027. <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME).app"/>
  1028. <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
  1029. <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
  1030. <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
  1031. </Deployment>
  1032. <Platforms>
  1033. <Platform value="Win32">True</Platform>
  1034. <Platform value="Win64">False</Platform>
  1035. </Platforms>
  1036. </BorlandProject>
  1037. <ProjectFileVersion>12</ProjectFileVersion>
  1038. </ProjectExtensions>
  1039. <Import Project="$(BDS)\Bin\CodeGear.Cpp.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Cpp.Targets')"/>
  1040. <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
  1041. <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
  1042. </Project>