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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Mesh Explosion'
- ClientHeight = 421
- ClientWidth = 588
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- PixelsPerInch = 96
- TextHeight = 13
- object Viewer: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 588
- Height = 324
- Camera = Camera1
- Buffer.BackgroundColor = clBackground
- FieldOfView = 145.695159912109400000
- Align = alClient
- OnMouseDown = ViewerMouseDown
- OnMouseMove = ViewerMouseMove
- TabOrder = 0
- end
- object Panel1: TPanel
- Left = 0
- Top = 324
- Width = 588
- Height = 97
- Align = alBottom
- BevelOuter = bvNone
- TabOrder = 1
- object Label2: TLabel
- Left = 8
- Top = 56
- Width = 22
- Height = 13
- Caption = 'Step'
- end
- object Label1: TLabel
- Left = 8
- Top = 8
- Width = 47
- Height = 13
- Caption = 'MaxSteps'
- end
- object Label3: TLabel
- Left = 424
- Top = 8
- Width = 30
- Height = 13
- Caption = 'Speed'
- end
- object CheckOn: TCheckBox
- Left = 488
- Top = 64
- Width = 41
- Height = 17
- Caption = 'On'
- TabOrder = 0
- OnClick = CheckOnClick
- end
- object Button1: TButton
- Left = 408
- Top = 64
- Width = 75
- Height = 25
- Caption = 'Reset'
- TabOrder = 1
- OnClick = Button1Click
- end
- object StepBar: TProgressBar
- Left = 8
- Top = 72
- Width = 393
- Height = 16
- Max = 200
- Smooth = True
- TabOrder = 2
- end
- object MaxStepsBar: TTrackBar
- Left = 1
- Top = 25
- Width = 409
- Height = 25
- Max = 200
- TabOrder = 3
- ThumbLength = 15
- OnChange = MaxStepsBarChange
- end
- object SpeedBar: TTrackBar
- Left = 416
- Top = 24
- Width = 121
- Height = 25
- Max = 20
- Position = 1
- TabOrder = 4
- ThumbLength = 15
- OnChange = SpeedBarChange
- end
- end
- object GLScene1: TGLScene
- Left = 80
- Top = 16
- object mesh: TGLFreeForm
- Scale.Coordinates = {CDCCCC3ECDCCCC3ECDCCCC3E00000000}
- NormalsOrientation = mnoInvert
- EffectsData = {
- 0458434F4C02010201060F54474C424578706C6F73696F6E4658020012000000
- 0002000200}
- end
- object Camera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = mesh
- Position.Coordinates = {0000000000004842000000000000803F}
- Direction.Coordinates = {00000000000080BF0000000000000000}
- Up.Coordinates = {E8DC723F000000009BE8A1BE00000000}
- Left = 328
- Top = 216
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- SpotDirection.Coordinates = {00000000000000000000803F00000000}
- end
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 80
- Top = 72
- end
- end
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