Unit1.dfm 3.8 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. BorderIcons = [biSystemMenu, biMinimize]
  5. Caption = 'Motion Blur'
  6. ClientHeight = 494
  7. ClientWidth = 594
  8. Color = clBtnFace
  9. Font.Charset = DEFAULT_CHARSET
  10. Font.Color = clWindowText
  11. Font.Height = -11
  12. Font.Name = 'Tahoma'
  13. Font.Style = []
  14. OldCreateOrder = False
  15. Position = poScreenCenter
  16. OnCreate = FormCreate
  17. OnKeyDown = FormKeyDown
  18. OnResize = FormResize
  19. PixelsPerInch = 96
  20. TextHeight = 13
  21. object GLSceneViewer: TGLSceneViewer
  22. Left = 0
  23. Top = 0
  24. Width = 594
  25. Height = 459
  26. Camera = Camera
  27. VSync = vsmSync
  28. PostRender = GLSceneViewerPostRender
  29. Buffer.BackgroundColor = clNavy
  30. FieldOfView = 155.418640136718800000
  31. Align = alClient
  32. OnMouseDown = GLSceneViewerMouseDown
  33. OnMouseMove = GLSceneViewerMouseMove
  34. TabOrder = 0
  35. end
  36. object Panel1: TPanel
  37. Left = 0
  38. Top = 459
  39. Width = 594
  40. Height = 35
  41. Align = alBottom
  42. Caption = 'FPS'
  43. TabOrder = 1
  44. end
  45. object GLScene1: TGLScene
  46. ObjectsSorting = osNone
  47. Left = 8
  48. Top = 8
  49. object Light: TGLLightSource
  50. ConstAttenuation = 1.000000000000000000
  51. Position.Coordinates = {0000F041000000000000F0410000803F}
  52. LightStyle = lsOmni
  53. SpotCutOff = 180.000000000000000000
  54. end
  55. object Cube: TGLCube
  56. Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
  57. RollAngle = -15.000000000000000000
  58. Up.Coordinates = {EF83843EE946773F0000008000000000}
  59. object Torus: TGLTorus
  60. Scale.Coordinates = {0000A0400000A0400000A04000000000}
  61. MajorRadius = 0.400000005960464500
  62. MinorRadius = 0.100000001490116100
  63. StopAngle = 360.000000000000000000
  64. Parts = [toSides, toStartDisk, toStopDisk]
  65. end
  66. end
  67. object DummyCube: TGLDummyCube
  68. Direction.Coordinates = {00000000441DAFBEB28F703F00000000}
  69. PitchAngle = -10.000000000000000000
  70. Up.Coordinates = {00008031B28F703F441DAF3E00000000}
  71. CubeSize = 1.000000000000000000
  72. object Dodecahedron: TGLDodecahedron
  73. Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000803F}
  74. Direction.Coordinates = {000000B3000000B30000803F00000000}
  75. Position.Coordinates = {0000000000000000000040400000803F}
  76. RollAngle = 10.000000000000000000
  77. Up.Coordinates = {D3D031BE5D1C7C3F28A8CF3200000000}
  78. end
  79. end
  80. object HUD: TGLHUDSprite
  81. Material.FrontProperties.Diffuse.Color = {0000803F0000803F0000803F9A99193F}
  82. Material.BlendingMode = bmTransparency
  83. Material.MaterialOptions = [moIgnoreFog, moNoLighting]
  84. Material.Texture.ImageClassName = 'TGLBlankImage'
  85. Material.Texture.Image.ColorFormat = 6408
  86. Material.Texture.MagFilter = maNearest
  87. Material.Texture.MinFilter = miNearest
  88. Material.Texture.TextureMode = tmModulate
  89. Material.Texture.Compression = tcNone
  90. Material.Texture.Disabled = False
  91. Position.Coordinates = {0000804300008043000000000000803F}
  92. Width = 512.000000000000000000
  93. Height = 512.000000000000000000
  94. Rotation = 0.000000000000000000
  95. end
  96. object Camera: TGLCamera
  97. DepthOfView = 100.000000000000000000
  98. FocalLength = 50.000000000000000000
  99. TargetObject = Cube
  100. Position.Coordinates = {0000C040000000000000803F0000803F}
  101. Direction.Coordinates = {000000000000803F0000008000000000}
  102. Up.Coordinates = {00000000000000000000803F00000000}
  103. end
  104. end
  105. object GLCadencer1: TGLCadencer
  106. Scene = GLScene1
  107. MaxDeltaTime = 1.000000000000000000
  108. OnProgress = GLCadencer1Progress
  109. Left = 88
  110. Top = 8
  111. end
  112. object Timer1: TTimer
  113. Interval = 500
  114. OnTimer = Timer1Timer
  115. Left = 304
  116. Top = 16
  117. end
  118. end