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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Motion Blur2'
- ClientHeight = 344
- ClientWidth = 501
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- Position = poScreenCenter
- WindowState = wsMaximized
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 501
- Height = 344
- Camera = Cam
- Buffer.BackgroundColor = clWhite
- Buffer.AmbientColor.Color = {0000000000000000000000000000803F}
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
- Buffer.AntiAliasing = aaNone
- FieldOfView = 138.596145629882800000
- Align = alClient
- TabOrder = 0
- end
- object GLScene1: TGLScene
- ObjectsSorting = osNone
- Left = 56
- Top = 16
- object Light: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {00000000000048C30000FA430000803F}
- LightStyle = lsOmni
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- object GLCube1: TGLCube
- Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
- Material.FrontProperties.Shininess = 128
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- CubeSize = {0000A0400000803F0000803F}
- object GLSphere1: TGLSphere
- Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
- Material.FrontProperties.Shininess = 128
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {0000004000004040000000000000803F}
- Radius = 0.699999988079071000
- end
- object GLTorus1: TGLTorus
- Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000803F}
- Material.FrontProperties.Shininess = 128
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {000040C00000A0400000803F0000803F}
- MajorRadius = 0.699999988079071000
- MinorRadius = 0.300000011920929000
- StopAngle = 360.000000000000000000
- Parts = [toSides, toStartDisk, toStopDisk]
- end
- object GLIcosahedron1: TGLIcosahedron
- Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
- Material.FrontProperties.Shininess = 128
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {000080400000C0C0000040C00000803F}
- Scale.Coordinates = {00000040000000400000004000000000}
- end
- object GLTeapot1: TGLTeapot
- Material.FrontProperties.Diffuse.Color = {0000803FCFCECE3E0000803F0000803F}
- Material.FrontProperties.Shininess = 128
- Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
- Position.Coordinates = {0000A04000008040000080400000803F}
- Scale.Coordinates = {00000040000000400000004000000000}
- end
- end
- object GLMotionBlur1: TGLMotionBlur
- end
- object GLCube2: TGLCube
- Material.FrontProperties.Diffuse.Color = {000000000000803F0000803F0000803F}
- Direction.Coordinates = {6C61D83E7C1BC43EDC46523F00000000}
- PitchAngle = 25.000000000000000000
- RollAngle = 25.000000000000000000
- TurnAngle = 25.000000000000000000
- Up.Coordinates = {7E1BC4BEAC99653F287562BE00000000}
- end
- object GLCube3: TGLCube
- Position.Coordinates = {0000A04000008040000080400000803F}
- end
- object Cam: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 65.000000000000000000
- TargetObject = GLCube3
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- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- MaxDeltaTime = 0.020000000000000000
- OnProgress = GLCadencer1Progress
- Left = 144
- Top = 16
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'LibMaterial'
- Tag = 0
- end>
- Left = 56
- Top = 80
- end
- object GLSimpleNavigation1: TGLSimpleNavigation
- Form = Owner
- GLSceneViewer = GLSceneViewer1
- FormCaption = 'GLScene Motion Blur - %FPS'
- KeyCombinations = <
- item
- ShiftState = [ssLeft, ssRight]
- Action = snaZoom
- end
- item
- ShiftState = [ssLeft]
- Action = snaMoveAroundTarget
- end
- item
- ShiftState = [ssRight]
- Action = snaMoveAroundTarget
- end>
- Left = 360
- Top = 16
- end
- end
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