Unit1.dfm 4.8 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Motion Blur2'
  5. ClientHeight = 344
  6. ClientWidth = 501
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. Position = poScreenCenter
  15. WindowState = wsMaximized
  16. PixelsPerInch = 96
  17. TextHeight = 13
  18. object GLSceneViewer1: TGLSceneViewer
  19. Left = 0
  20. Top = 0
  21. Width = 501
  22. Height = 344
  23. Camera = Cam
  24. Buffer.BackgroundColor = clWhite
  25. Buffer.AmbientColor.Color = {0000000000000000000000000000803F}
  26. Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
  27. Buffer.AntiAliasing = aaNone
  28. FieldOfView = 138.596145629882800000
  29. Align = alClient
  30. TabOrder = 0
  31. end
  32. object GLScene1: TGLScene
  33. ObjectsSorting = osNone
  34. Left = 56
  35. Top = 16
  36. object Light: TGLLightSource
  37. ConstAttenuation = 1.000000000000000000
  38. Position.Coordinates = {00000000000048C30000FA430000803F}
  39. LightStyle = lsOmni
  40. Specular.Color = {0000803F0000803F0000803F0000803F}
  41. SpotCutOff = 180.000000000000000000
  42. end
  43. object GLCube1: TGLCube
  44. Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
  45. Material.FrontProperties.Shininess = 128
  46. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  47. CubeSize = {0000A0400000803F0000803F}
  48. object GLSphere1: TGLSphere
  49. Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
  50. Material.FrontProperties.Shininess = 128
  51. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  52. Position.Coordinates = {0000004000004040000000000000803F}
  53. Radius = 0.699999988079071000
  54. end
  55. object GLTorus1: TGLTorus
  56. Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000803F}
  57. Material.FrontProperties.Shininess = 128
  58. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  59. Position.Coordinates = {000040C00000A0400000803F0000803F}
  60. MajorRadius = 0.699999988079071000
  61. MinorRadius = 0.300000011920929000
  62. StopAngle = 360.000000000000000000
  63. Parts = [toSides, toStartDisk, toStopDisk]
  64. end
  65. object GLIcosahedron1: TGLIcosahedron
  66. Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
  67. Material.FrontProperties.Shininess = 128
  68. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  69. Position.Coordinates = {000080400000C0C0000040C00000803F}
  70. Scale.Coordinates = {00000040000000400000004000000000}
  71. end
  72. object GLTeapot1: TGLTeapot
  73. Material.FrontProperties.Diffuse.Color = {0000803FCFCECE3E0000803F0000803F}
  74. Material.FrontProperties.Shininess = 128
  75. Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
  76. Position.Coordinates = {0000A04000008040000080400000803F}
  77. Scale.Coordinates = {00000040000000400000004000000000}
  78. end
  79. end
  80. object GLMotionBlur1: TGLMotionBlur
  81. end
  82. object GLCube2: TGLCube
  83. Material.FrontProperties.Diffuse.Color = {000000000000803F0000803F0000803F}
  84. Direction.Coordinates = {6C61D83E7C1BC43EDC46523F00000000}
  85. PitchAngle = 25.000000000000000000
  86. RollAngle = 25.000000000000000000
  87. TurnAngle = 25.000000000000000000
  88. Up.Coordinates = {7E1BC4BEAC99653F287562BE00000000}
  89. end
  90. object GLCube3: TGLCube
  91. Position.Coordinates = {0000A04000008040000080400000803F}
  92. end
  93. object Cam: TGLCamera
  94. DepthOfView = 100.000000000000000000
  95. FocalLength = 65.000000000000000000
  96. TargetObject = GLCube3
  97. Position.Coordinates = {00000000000070C1000000000000803F}
  98. Direction.Coordinates = {000000000000803F0000000000000000}
  99. Up.Coordinates = {00000000000000000000803F00000000}
  100. end
  101. end
  102. object GLCadencer1: TGLCadencer
  103. Scene = GLScene1
  104. MaxDeltaTime = 0.020000000000000000
  105. OnProgress = GLCadencer1Progress
  106. Left = 144
  107. Top = 16
  108. end
  109. object GLMaterialLibrary1: TGLMaterialLibrary
  110. Materials = <
  111. item
  112. Name = 'LibMaterial'
  113. Tag = 0
  114. end>
  115. Left = 56
  116. Top = 80
  117. end
  118. object GLSimpleNavigation1: TGLSimpleNavigation
  119. Form = Owner
  120. GLSceneViewer = GLSceneViewer1
  121. FormCaption = 'GLScene Motion Blur - %FPS'
  122. KeyCombinations = <
  123. item
  124. ShiftState = [ssLeft, ssRight]
  125. Action = snaZoom
  126. end
  127. item
  128. ShiftState = [ssLeft]
  129. Action = snaMoveAroundTarget
  130. end
  131. item
  132. ShiftState = [ssRight]
  133. Action = snaMoveAroundTarget
  134. end>
  135. Left = 360
  136. Top = 16
  137. end
  138. end