Demos.htm 8.4 KB

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  5. <title>GLScene Demos :</title>
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  71. <td width="70%" style='width:70.0%;padding:.75pt .75pt .75pt .75pt'>
  72. <p class=MsoNormal align=center style='text-align:center'><strong><span
  73. lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span
  74. lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br>
  75. <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for
  76. Delphi &amp; C++Builder</span></strong></span></b></p>
  77. <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
  78. style='font-size:7.5pt;font-family:"Arial",sans-serif'>&nbsp;</span></p>
  79. <p class=MsoNormal align=center style='text-align:center'><span
  80. style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a
  81. href="http://glscene.org"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>http://glscene.org</span></a></p>
  82. </td>
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  84. <p class=MsoNormal align=right style='text-align:right'>&nbsp;</p>
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  89. <div class=MsoNormal align=center style='text-align:center'><span lang=FR>
  90. <hr size=1 width="100%" noshade style='color:#FF8000' align=center>
  91. </span></div>
  92. <p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR
  93. style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene Demos
  94. and Samples</span></b></p>
  95. <ul style='margin-top:0cm' type=disc>
  96. <li class=MsoNormal><span lang=FR><a href="behaviours/Behaviours.htm"><strong>behaviours</strong></a>
  97. : demonstrations of the behaviours (physics, trajectory following, lifespan...)</span></li>
  98. <li class=MsoNormal><span lang=FR><a href="bench/Bench.htm"><strong>bench</strong></a>
  99. : these snippets are not just demos, they are here to help benchmarking
  100. and assert performance progress (or minimize performance regression).</span></li>
  101. <li class=MsoNormal><strong><span lang=FR><a href="cgshaders/Cgshaders.htm">cgshaders</a></span></strong><span
  102. lang=FR> : samples on using NVidia Cg shaders</span></li>
  103. <li class=MsoNormal><span lang=FR><a href="collisions/Collisions.htm"><strong>collisions</strong></a>
  104. : samples for the collision-detection components</span></li>
  105. <li class=MsoNormal><span lang=FR><a href="computing/Computing.htm"><strong>computing</strong></a>
  106. : demo programs for CUDA and OpenCL computations on GLUs</span></li>
  107. <li class=MsoNormal><span lang=FR><a href="extrusion/Extrusion.htm"><strong>extrusion</strong></a>
  108. : a set of samples showcasing the extrusion and revolution solid
  109. components</span></li>
  110. <li class=MsoNormal><strong><span lang=FR><a
  111. href="glslshaders/aGlslshaders.htm">glslshaders</a></span></strong><span
  112. lang=FR> : samples on using OpenGL GLSL shaders</span></li>
  113. <li class=MsoNormal><span lang=FR><a href="graph/Graph.htm"><strong>graph</strong></a>
  114. : using GLScene to plot 3D graphs (z = f(x, y), dynamic surfaces...)</span></li>
  115. <li class=MsoNormal><span lang=FR><a href="interface/aInterface.htm"><b>interface</b></a><b>&nbsp;:</b>
  116. demos on how to quickly implement a user-interface, covers camera
  117. movements and reacting to clicks and other mouse events.</span></li>
  118. <li class=MsoNormal><span lang=FR><a href="materials/aMaterials.htm"><strong>materials</strong></a><strong>
  119. :</strong> various samples showcasing shading, textures, materials
  120. effects, alpha blending and use of materials library.</span></li>
  121. <li class=MsoNormal><span lang=FR><a href="meshes/Meshes.htm"><strong>meshes</strong></a>
  122. : how to use and abuse of 3D meshes, actors and models</span></li>
  123. <li class=MsoNormal><span lang=FR><a href="movements/Movements.htm"><b>movements</b></a><b>&nbsp;:</b>
  124. samples demonstrating the various possibilities for creating and moving
  125. objects around as well as basic animation techniques.</span></li>
  126. <li class=MsoNormal><span lang=FR><a href="physics/Physics.htm"><strong>physics</strong></a>
  127. : demonstrations of how to use physics both <a
  128. href="http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm">verlet
  129. classes</a> <a href="http://opende.sourceforge.net/">ODE</a> and NGD</span></li>
  130. <li class=MsoNormal><span lang=FR><a href="rendering/Rendering.htm"><strong>rendering</strong></a>
  131. : this sections showcases the use of special rendering options and
  132. features</span></li>
  133. <li class=MsoNormal><strong><span lang=FR><a href="scripting/Scripting.htm">scripting</a></span></strong><span
  134. lang=FR> : demonstrations of how to use scripting</span></li>
  135. <li class=MsoNormal><strong><span lang=FR><a href="sound/Sound.htm">sound</a></span></strong><span
  136. lang=FR> : samples on using sounds and music</span></li>
  137. <li class=MsoNormal><span lang=FR><a href="specialsFX/SpecialsFX.htm"><strong>specialsFX</strong></a><strong>
  138. :</strong> using special effects in GLScene, like fog, fire, lightning...
  139. and making FX with regular objects.</span></li>
  140. <li class=MsoNormal><span lang=FR><a href="sprites/Sprites.htm"><strong>sprites</strong></a><strong>
  141. :</strong> how to make best use of sprite objects in particle systems or
  142. GUI layers.</span></li>
  143. <li class=MsoNormal><span lang=FR><a href="utilities/Utilities.htm"><strong>utilities</strong></a>
  144. : samples on GLScene utility components (screen-saver, joystick,
  145. asynchronous timer...)</span></li>
  146. <li class=MsoNormal><strong><span lang=FR>custom :</span></strong><span
  147. lang=FR> how to expand GLScene with new 3D objects, new vector files
  148. formats, procedural textures or behaviours.</span></li>
  149. <li class=MsoNormal><span lang=EN-US>&nbsp;</span></li>
  150. </ul>
  151. <div class=MsoNormal align=center style='text-align:center'><span lang=FR>
  152. <hr size=1 width="100%" noshade style='color:#FF8000' align=center>
  153. </span></div>
  154. <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Note : GLScene demos
  155. are roughly ordered from simple (first items) to complex (last items). They are
  156. all heavily commented and tips and tricks are dispensed on the fly. Samples
  157. have been designed to run as smoothly as possible with software OpenGL, but
  158. texture and alpha-blending heavy demos may chug along without a 3D hardware and
  159. accompanying OpenGL acceleration.</span></p>
  160. <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are
  161. distributed as free software under </span><span lang=FR><a
  162. href="http://www.gnu.org/copyleft/gpl.html"><span style='font-size:10.0pt'>GNU
  163. GPL</span></a></span><span lang=FR style='font-size:10.0pt'> (which basicly
  164. means you can use them freely for free software). GLScene demos should always
  165. be distributed as a whole, in their original package.</span></p>
  166. </div>
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