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- <p class=MsoNormal align=center style='text-align:center'><strong><span
- lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span
- lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br>
- <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for
- Delphi & C++Builder</span></strong></span></b></p>
- <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
- style='font-size:7.5pt;font-family:"Arial",sans-serif'> </span></p>
- <p class=MsoNormal align=center style='text-align:center'><span
- style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a
- href="http://glscene.org"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>http://glscene.org</span></a></p>
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- <div class=MsoNormal align=center style='text-align:center'><span lang=FR>
- <hr size=1 width="100%" noshade style='color:#FF8000' align=center>
- </span></div>
- <p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR
- style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene Demos
- and Samples</span></b></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="behaviours/Behaviours.htm"><strong>behaviours</strong></a>
- : demonstrations of the behaviours (physics, trajectory following, lifespan...)</span></li>
- <li class=MsoNormal><span lang=FR><a href="bench/Bench.htm"><strong>bench</strong></a>
- : these snippets are not just demos, they are here to help benchmarking
- and assert performance progress (or minimize performance regression).</span></li>
- <li class=MsoNormal><strong><span lang=FR><a href="cgshaders/Cgshaders.htm">cgshaders</a></span></strong><span
- lang=FR> : samples on using NVidia Cg shaders</span></li>
- <li class=MsoNormal><span lang=FR><a href="collisions/Collisions.htm"><strong>collisions</strong></a>
- : samples for the collision-detection components</span></li>
- <li class=MsoNormal><span lang=FR><a href="computing/Computing.htm"><strong>computing</strong></a>
- : demo programs for CUDA and OpenCL computations on GLUs</span></li>
- <li class=MsoNormal><span lang=FR><a href="extrusion/Extrusion.htm"><strong>extrusion</strong></a>
- : a set of samples showcasing the extrusion and revolution solid
- components</span></li>
- <li class=MsoNormal><strong><span lang=FR><a
- href="glslshaders/aGlslshaders.htm">glslshaders</a></span></strong><span
- lang=FR> : samples on using OpenGL GLSL shaders</span></li>
- <li class=MsoNormal><span lang=FR><a href="graph/Graph.htm"><strong>graph</strong></a>
- : using GLScene to plot 3D graphs (z = f(x, y), dynamic surfaces...)</span></li>
- <li class=MsoNormal><span lang=FR><a href="interface/aInterface.htm"><b>interface</b></a><b> :</b>
- demos on how to quickly implement a user-interface, covers camera
- movements and reacting to clicks and other mouse events.</span></li>
- <li class=MsoNormal><span lang=FR><a href="materials/aMaterials.htm"><strong>materials</strong></a><strong>
- :</strong> various samples showcasing shading, textures, materials
- effects, alpha blending and use of materials library.</span></li>
- <li class=MsoNormal><span lang=FR><a href="meshes/Meshes.htm"><strong>meshes</strong></a>
- : how to use and abuse of 3D meshes, actors and models</span></li>
- <li class=MsoNormal><span lang=FR><a href="movements/Movements.htm"><b>movements</b></a><b> :</b>
- samples demonstrating the various possibilities for creating and moving
- objects around as well as basic animation techniques.</span></li>
- <li class=MsoNormal><span lang=FR><a href="physics/Physics.htm"><strong>physics</strong></a>
- : demonstrations of how to use physics both <a
- href="http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm">verlet
- classes</a> <a href="http://opende.sourceforge.net/">ODE</a> and NGD</span></li>
- <li class=MsoNormal><span lang=FR><a href="rendering/Rendering.htm"><strong>rendering</strong></a>
- : this sections showcases the use of special rendering options and
- features</span></li>
- <li class=MsoNormal><strong><span lang=FR><a href="scripting/Scripting.htm">scripting</a></span></strong><span
- lang=FR> : demonstrations of how to use scripting</span></li>
- <li class=MsoNormal><strong><span lang=FR><a href="sound/Sound.htm">sound</a></span></strong><span
- lang=FR> : samples on using sounds and music</span></li>
- <li class=MsoNormal><span lang=FR><a href="specialsFX/SpecialsFX.htm"><strong>specialsFX</strong></a><strong>
- :</strong> using special effects in GLScene, like fog, fire, lightning...
- and making FX with regular objects.</span></li>
- <li class=MsoNormal><span lang=FR><a href="sprites/Sprites.htm"><strong>sprites</strong></a><strong>
- :</strong> how to make best use of sprite objects in particle systems or
- GUI layers.</span></li>
- <li class=MsoNormal><span lang=FR><a href="utilities/Utilities.htm"><strong>utilities</strong></a>
- : samples on GLScene utility components (screen-saver, joystick,
- asynchronous timer...)</span></li>
- <li class=MsoNormal><strong><span lang=FR>custom :</span></strong><span
- lang=FR> how to expand GLScene with new 3D objects, new vector files
- formats, procedural textures or behaviours.</span></li>
- <li class=MsoNormal><span lang=EN-US> </span></li>
- </ul>
- <div class=MsoNormal align=center style='text-align:center'><span lang=FR>
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- </span></div>
- <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Note : GLScene demos
- are roughly ordered from simple (first items) to complex (last items). They are
- all heavily commented and tips and tricks are dispensed on the fly. Samples
- have been designed to run as smoothly as possible with software OpenGL, but
- texture and alpha-blending heavy demos may chug along without a 3D hardware and
- accompanying OpenGL acceleration.</span></p>
- <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are
- distributed as free software under </span><span lang=FR><a
- href="http://www.gnu.org/copyleft/gpl.html"><span style='font-size:10.0pt'>GNU
- GPL</span></a></span><span lang=FR style='font-size:10.0pt'> (which basicly
- means you can use them freely for free software). GLScene demos should always
- be distributed as a whole, in their original package.</span></p>
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