fDceDemo.dfm 6.3 KB

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  1. object FormDCE: TFormDCE
  2. Left = 192
  3. Top = 114
  4. Caption = 'GLScene Dynamic Collision Engine'
  5. ClientHeight = 444
  6. ClientWidth = 600
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'MS Sans Serif'
  12. Font.Style = []
  13. KeyPreview = True
  14. OldCreateOrder = False
  15. Position = poScreenCenter
  16. OnKeyDown = FormKeyDown
  17. OnShow = FormShow
  18. PixelsPerInch = 96
  19. TextHeight = 13
  20. object GLSceneViewer1: TGLSceneViewer
  21. Left = 0
  22. Top = 0
  23. Width = 600
  24. Height = 444
  25. Camera = GLCamera1
  26. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  27. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  28. Buffer.BackgroundColor = clBlack
  29. Buffer.FogEnable = True
  30. FieldOfView = 154.614669799804700000
  31. PenAsTouch = False
  32. Align = alClient
  33. OnMouseMove = GLSceneViewer1MouseMove
  34. TabOrder = 0
  35. end
  36. object GLScene1: TGLScene
  37. Left = 24
  38. Top = 8
  39. object GLLightSource2: TGLLightSource
  40. ConstAttenuation = 1.000000000000000000
  41. Position.Coordinates = {00000000000048420000C8420000803F}
  42. SpotCutOff = 180.000000000000000000
  43. end
  44. object Terrain: TGLTerrainRenderer
  45. Material.MaterialLibrary = GLMatlLib
  46. HeightDataSource = GLBitmapHDS1
  47. TilesPerTexture = 1.000000000000000000
  48. ContourWidth = 0
  49. BehavioursData = {
  50. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  51. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  52. 00020008}
  53. end
  54. object Ground: TGLPlane
  55. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  56. Material.MaterialLibrary = GLMatlLib
  57. Direction.Coordinates = {000000000000803F0000000000000000}
  58. Position.Coordinates = {00000000000010C0000000000000803F}
  59. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  60. Up.Coordinates = {00000000000000000000803F00000000}
  61. Visible = False
  62. Height = 1.000000000000000000
  63. Width = 1.000000000000000000
  64. XTiles = 50
  65. YTiles = 50
  66. Style = []
  67. BehavioursData = {
  68. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  69. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  70. 00020008}
  71. end
  72. object Balls: TGLDummyCube
  73. CubeSize = 1.000000000000000000
  74. end
  75. object moMushroom: TGLFreeForm
  76. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  77. Position.Coordinates = {00000000000000000000A0C00000803F}
  78. NormalsOrientation = mnoInvert
  79. BehavioursData = {
  80. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  81. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  82. 00020008}
  83. end
  84. object Mushrooms: TGLDummyCube
  85. CubeSize = 1.000000000000000000
  86. end
  87. object GLCube1: TGLCube
  88. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  89. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  90. PitchAngle = 32.000000000000000000
  91. Position.Coordinates = {0000804000000000000020410000803F}
  92. Scale.Coordinates = {0000A041000080400000204100000000}
  93. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  94. BehavioursData = {
  95. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  96. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  97. 00020008}
  98. end
  99. object GLDirectOpenGL1: TGLDirectOpenGL
  100. Visible = False
  101. UseBuildList = False
  102. OnRender = GLDirectOpenGL1Render
  103. Blend = False
  104. end
  105. object Player: TGLDummyCube
  106. Position.Coordinates = {000000000000803F000000000000803F}
  107. CubeSize = 1.000000000000000000
  108. BehavioursData = {
  109. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  110. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  111. 00020502000200090000803F0000A03F0000803F00000000}
  112. object GLCamera1: TGLCamera
  113. DepthOfView = 300.000000000000000000
  114. FocalLength = 50.000000000000000000
  115. TargetObject = Player
  116. Position.Coordinates = {0000000000000040000040C00000803F}
  117. object GLLightSource1: TGLLightSource
  118. ConstAttenuation = 1.000000000000000000
  119. SpotCutOff = 180.000000000000000000
  120. end
  121. end
  122. object GLActor1: TGLActor
  123. Material.MaterialLibrary = GLMatlLib
  124. Interval = 100
  125. end
  126. object GLSphere1: TGLSphere
  127. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  128. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  129. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  130. Material.BlendingMode = bmAdditive
  131. Radius = 1.000000000000000000
  132. end
  133. end
  134. object GLHUDText1: TGLHUDText
  135. Position.Coordinates = {0000804000000000000000000000803F}
  136. BitmapFont = GLWindowsBitmapFont1
  137. Rotation = 0.000000000000000000
  138. end
  139. object HelpShadow: TGLHUDText
  140. Position.Coordinates = {000030410000F841000000000000803F}
  141. BitmapFont = GLWindowsBitmapFont1
  142. Rotation = 0.000000000000000000
  143. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  144. end
  145. object Help: TGLHUDText
  146. Position.Coordinates = {000020410000F041000000000000803F}
  147. BitmapFont = GLWindowsBitmapFont1
  148. Rotation = 0.000000000000000000
  149. end
  150. end
  151. object GLCadencer1: TGLCadencer
  152. Scene = GLScene1
  153. Enabled = False
  154. OnProgress = GLCadencer1Progress
  155. Left = 96
  156. Top = 8
  157. end
  158. object GLDCEManager1: TGLDCEManager
  159. Gravity = -30.000000000000000000
  160. WorldScale = 1.000000000000000000
  161. MovimentScale = 1.000000000000000000
  162. StandardiseLayers = ccsDCEStandard
  163. ManualStep = False
  164. Left = 192
  165. Top = 8
  166. end
  167. object GLBitmapHDS1: TGLBitmapHDS
  168. MaxPoolSize = 0
  169. Left = 24
  170. Top = 72
  171. end
  172. object GLMatlLib: TGLMaterialLibrary
  173. Left = 96
  174. Top = 72
  175. end
  176. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  177. Font.Charset = ANSI_CHARSET
  178. Font.Color = clWhite
  179. Font.Height = -16
  180. Font.Name = 'Impact'
  181. Font.Style = []
  182. Ranges = <
  183. item
  184. StartASCII = ' '
  185. StopASCII = 'z'
  186. StartGlyphIdx = 0
  187. end>
  188. Left = 192
  189. Top = 72
  190. end
  191. object Timer1: TTimer
  192. Interval = 500
  193. OnTimer = Timer1Timer
  194. Left = 496
  195. Top = 16
  196. end
  197. end